Base Class: Bard
Use your skill as a Cheerleader to perform feats of martial arts and inspiration
Martial Arts
You gain the martial arts ability as monks do at first level.
You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:
- You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
- You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
- When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.
Cheerleading Inspiration
At 3rd level, you learn to inspire others in battle. Your inspiration can also be used to give all allies in a 15' radius a 1d4 inspiration bonus to attacks, saves, OR Armor Class (pick one) until the beginning of your next turn.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Battle Magic
At 14th level, you have mastered the art of weaving spellcasting and weapon use into a single harmonious act. When you use your action to cast a bard spell, you can make one weapon attack as a bonus action.
Previous Versions
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9/3/2021 4:20:13 PM
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9/3/2021 4:21:27 PM
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