Bard
Base Class: Bard

Bards of this college can never be found in the same location twice; they instead travel from place to place, learning what they can before moving on to the next destination. They have been known to be full of wanderlust, giving any excuse to travel somewhere new once they have gotten bored of their current locale. These bards wish to learn as much as they can, seeking out something that they have never seen before, and then sharing it to those they meet on their travels. Travels and journeys are the best teacher, and you have been an eager student. As a result, your bardic magic specializes in not just speeding up your allies, but also the ways of arcane travel like teleportation and flight.

Song of Safe Passage

3rd-level College of the Passage feature

Your smile and light up a room and ease the burden of traveling. You gain proficiency with Cartographer’s Tools, Navigator's Tools, Vehicles (Land) and Vehicles (Water).

In addition, If you spend your time playing an instrument while traveling instead of watching for danger, your magical presence inures your companions to the incovences of travel. A magical shroud surrounds you in a 10 foot radius when traveling on foot or when traveling on a vehicle it surrounds the vehicle and extending out 10 feet in all directions from the vehicle. Within this shroud, your group can’t become lost except by magical means and the atmosphere inside the space is comfortable and dry, regardless of the weather outside. Also with those effects, you can choose to have the shroud shed dim light while the the feature is active. 

Song of Mobility

3rd-level College of the Passage feature

Whenever you give a creature a Bardic Inspiration die, you can utter a note from the Song of Mobility to shuffle around the battlefield, saving those from danger. If that creature is willing, you both teleport, swapping places. after which, both you and the target's walking speed increases by 10 feet until the end of your next turn.

Performance of Second Chances

6th-level College of the Passage feature

When a creature that you can see within 60 feet of you fails an attack roll, an ability check, or saving throw, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and adding the number rolled to the creature’s roll, potentially turning the failure into a success. Then that creature can use its reaction to move up to its speed without provoking opportunity attacks.

Battlefield Shuffle

14th-level College of the passage feature

When you use your Song of Mobility feature, you can choose a willing creature within 60 feet of you who can hear you. That creature then teleports instead of you. In doing so, that creature gains the benefit of the Song of Mobility and gains your Bardic Inspiration die without expending the additional use. 

Wanderlust

14th-level College of the passage feature

Your call to adventure has lead you to learn a powerful spell with a interesting effect. You learn the word of recall spell , which doesn’t count against the number of bard spells you know. For you, you cannot target a divine sanctuary, but instead you and up to five willing creatures within 5 feet of you instantly teleport to a known or unknown tavern, criminal hub, or point of interest such as national monument or supernatural region. When the player casts the spell they believe they are headed to the know targeted location, the DM can ask for a roll using the spellcaster modifier check or the DM can override without one and choose a different targeted location within the limitations provided above.   

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9/4/2021 12:21:05 AM
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