Ranger
Base Class: Ranger

Wardens roam the kingdoms versed in woodcraft and martial combat, both close quarter and from afar.

Versatility

Can use your  Dex modifier with weapons with the Versatile trait if used with one hand

Armor Conditioning

From training and experience in melee combat, you know how to maximize the effects of medium armor in battle and tracking. Medium armor doesn't impose disadvantages on stealth checks

Irregular Guarding

Once per turn can deflect a melee attack that would hit

Reposition

After attempting an attack you can move up to 15 feet without opportunities of attack.

At lvl 15 expands to wardens maximum movement.

Impair Movement

After Making an attack you can "hamstring" the opponent while you are repositionin, reducing their movement to 0, taking 1d6 damage

Out Maneuvered

Sensing your target is weakening (below half health), your movement is refreshed

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