Base Class: Ranger
Wardens roam the kingdoms versed in woodcraft and martial combat, both close quarter and from afar.
Versatility
Can use your Dex modifier with weapons with the Versatile trait if used with one hand
Armor Conditioning
From training and experience in melee combat, you know how to maximize the effects of medium armor in battle and tracking. Medium armor doesn't impose disadvantages on stealth checks
Irregular Guarding
Once per turn can deflect a melee attack that would hit
Reposition
After attempting an attack you can move up to 15 feet without opportunities of attack.
At lvl 15 expands to wardens maximum movement.
Impair Movement
After Making an attack you can "hamstring" the opponent while you are repositionin, reducing their movement to 0, taking 1d6 damage
Out Maneuvered
Sensing your target is weakening (below half health), your movement is refreshed
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