Base Class: Cleric
The gods of protection listen to those in need. Clerics who follow an entire pantheon in which at least one god includes this domain may take this as their own divine domain.
Protection Domain Spells
| Cleric Level | Spells |
|---|---|
|
1st |
protection from evil and good, shield |
|
3rd |
moonbeam, protection from poison |
|
5th |
protection from energy, wind wall |
|
7th |
faithful hound, fire shield |
|
9th |
wall of force, wall of stone |
Bonus Proficiencies
At 1st level, you gain proficiency with martial weapons and heavy armor.
Channel Divinity: Righteous Save
Starting at 2nd level, you can use your Channel Divinity to give advantage on one saving throw to any ally within 30 ft. as a reaction to their being about to make a saving throw.
Channel Divinity: Righteous Protection
At 6th level, you can use your Channel Divinity to cause all critical hits against you and your allies within 60 ft. to deal normal damage instead of critical damage.
Divine Shielding
At 8th level, you gain the ability to infuse your shield with divine power, a blessing from your deity. Your castings of shield and shield of faith spells do not consume a spell slot. Shield of faith must still be prepared to be used.
Elemental Protection
Once you reach 17th level, you gain resistance to one of the following damage resistances:
Acid Resistance
You gain a resistance to acid damage.
Cold Resistance
You gain a resistance to cold damage.
Fire Resistance
You gain a resistance to fire damage.
Lightning Resistance
You gain a resistance to lightning damage.
Thunder Resistance
You gain a resistance to thunder damage.
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