Base Class: Druid
There is no nobler pursuit than the life of a farmer. Farmers cultivate crops to fill empty bellies. While most druids protect animals or the environment, farmers focus on their fellow humans to ensure that they have enough food. As with their fellow druids, farmers also seek to ensure their actions do not unduly damage the land.
Bountiful Harvest
Food grown or conjured (e.g., goodberries) by you is twice as potent. Any food that would increase your health, increases it by twice the amount (e.g., a goodberry restores 2 HP rather than 1). Any food that has an effect, lasts twice as long, and alcohol made from grains grown by you are twice as strong.
Farmer Spell List
Your connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 9th, and 13th level you gain access to circle spells connected to the land and plants.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Farmer Spells
| DRUID LEVEL | SPELLS |
|---|---|
| 3rd | create or destroy water, goodberry |
| 5th | locate animals or plants, spike growth |
| 9th | plant growth, speak with plants |
| 13th | control water, fabricate |
Land's Stride
Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.
Miracle Grow
Starting at 10th level, you can cast both daylight and plant growth simultaneously for 1 action. You cannot cast any other spells on the turn you use this feature. You must complete a long rest before using this feature again.
Blessing of the Land
At 14th level, when you fall unconscious, you immediately regain 10 HP and have resistance to necrotic damage for 1 minute. This effect only occurs if there is sufficient living plant matter in the vicinity. You must complete a long rest before using this feature again.
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Posted Mar 21, 2022I love the support style you have for the Farmer. The only critique I think I might have is maybe an offensive skill? However, that is probably off-put by Druid spells in general so I don't think that's as big of a deal. Definitely a class that is easier to playtest and could be strong in its own regard.
Including "Any food, items, or spells that would increase your health, increases it by twice the amount", would be a solid power buff. Druid spells don't have a lot of spells that increase hit point maximums until way later (Hero's Feast - 6th Level). This way food you make for others is still potent, but the buff for yourself would offset any offensive decrease for the subclass.
You could add a list of simple recipes with varying buffs that the Farmer could make? Unless these will be DM discrection throughout campaign? Don't want it to outshine the Chef though.