Base Class: Paladin
"I believe in no God, no invisible man in the sky. But there is something more powerful than each of us, a combination of our efforts, a Great Chain of industry that unites us. But it is only when we struggle in our own interest that the chain pulls society in the right direction. The chain is too powerful and too mysterious for any government to guide. Any man who tells you different either has his hand in your pocket, or a pistol to your neck." ANDREW RYAN
The Great Chain is a way of life. Live by your own
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Power to the People. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
No Gods, No Kings. As an action, you present your holy symbol and speak a prayer censuring Royal Blooded and Celestials, using your Channel Divinity. Each Royal or Celestial that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
Distort Value, Frost Fingers |
|
5th |
gift of gab, enthrall |
|
9th |
fireball, incite greed |
|
13th |
freedom of movement, Storm Sphere |
|
17th |
bigby's hand, Insect plague |
Aura of Communication
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be deafened while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Adam's Protection
Beginning at 15th level, you are always able to find the a quick way out. You can cast the spell dimension door once per long rest with out using a spell slot.
Eve's Wrath
At 20th level, as an action, you can emanate an aura of great energy. For 1 minute, wind swirls around you and no one can move 10ft towards you but creature already within 10 ft are safe. The area 20ft after the wind bubble becomes filled with static energy.
Whenever an enemy creature starts its turn in the static cloud, the creature takes 10 lightning damage.
In addition, for the duration, you have advantage on attacks made against Royals or Celestials.
Once you use this feature, you can’t use it again until you finish a long rest.
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