Warlock
Base Class: Warlock

Your patron is a living puppet that stuck on your hand who can talk and move around. The patron's motivation is to perform to make others happy and entertain. The puppet can be a spirit haunting the puppet, a magical construct made from a powerful inventor or more reason.

 

Expanded spells list

 

The sentient puppet lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.  

Sentient puppet expanded spells 

1st-Tasha's hideous laughter, Cure wounds

2st-Locate object, calm Emotion

3st-Sending, Tiny servant

4st- Confusion, Compulsion

5st-Animate objects, Dominate person 

Unlimited mimicry 

Starting at the 1st level, the puppet can mimic any person's voice but you must hear their voice for 1 minute. you can project this voice towards anywhere 30 feet like it was being spoked there, the puppet on your hand doing the mimicking so you don't make the noise your self, a creature can make a insight check against your Warlock DC to tell if it a mimic voice and where the voice is coming from.

 

 

 

s

Booooo! you suck

 

Starting at 6th level, as an Bonus action you insult a creature then roll a d6 to subtract a creature AC this lasts for your next turn. The creature must make a Wisdom saving throw against your warlock spell save DC. you can do this equal to your proficiencies bonus.

Who the dummy now

 

Starting at 10th level, as an action you can force someone to be your puppet, if a creature fail a constitution saving throw against your Warlock DC, there painfully turned into a puppet, which you can wear on your handed, the creature is still sentient when this happens and will react anyway the DM says, the puppet will be forced to give you can any two question you ask and then there turned back to there normal form 10 feet in front of you, with the frightened condition and will stop being frightened at the end of the creature turn. You can't do this again until you take two long rest.

Motivational lesson

Starting at the 14th level, As an action, you cheer one of your allies to boost their motivations giving them a bonus to one of these options. Give a Plus 6 to ally saving throws and a plus 3 to there AC or add a plus 3 to attack rolls and a plus 6 to damage rolls, this lasts for 1 minute. You can't add this bonus to yourself. Once you use this feature, you can't use it again until you finish a long rest. This ends when your unconscious.

 

Previous Versions

Name Date Modified Views Adds Version Actions
4/2/2020 10:36:29 AM
30
3
5e
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4/2/2020 10:41:02 AM
23
1
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5/18/2020 2:52:35 PM
53
1
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9/27/2021 8:57:55 AM
90
2
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