Base Class: Barbarian
There are those barbarians who stalk the battlefield, coated in the blood of their enemies. An intimidating presence for those on the other side, and a beacon for those to follow. Blood Rager's are a fearful physical presence on the battlefield, diving towards their foes, as they shred their prey with heightened prowess and blood-induced rage. The blood feast of a Blood Rager is dangerous enough for one, multiple on the battlefield can be disastrous for all, foe or friend. As blood-induced rage can come without warning and screams of battle can fill an undesired location.
Always Hunting
At 3rd level, you become an overwhelmed by the sense of your enemies' blood, if you are near a creature considered non-friendly that is bloodied you begin to sense the adrenaline of battle and burst into a rage without warning and expending one of your uses for the day.
Due to the tingling and adrenaline as the rage builds you have become comfortable as your nerves halve become quite calm as you have learned how to manage them. You are able to think quickly in the moment of battle, providing you with an awareness for battle. Constantly in a state of readiness, you gain a +5 to Initiative rolls and you cannot be surprised while you are conscious.
Hunt, Stalk, Prey
At 6th level, your senses have grown sharper as you continue to prey on your enemies. Gaining blind sense up to 20ft. Additionally, you have harnessed the predators of the wild and your savagery in battle continues to reflect these beasts.
Shark
You gain a swim speed of 30ft and can use your dash action as part of a charge and adding 1d8 to the damage.
Tiger
Your blindsight is extended to 30ft and you gain an additional attack as a bonus action.
Wolf
You gain Darkvision out to 60ft. If you already have Darkvision it is extended to120ft. If you are grappled you can use your reaction to make an attack against the grappler, if damage is done it will be added to your contested grapple check.
Blood Feast
At 10th level, you give in to the rage completely, you can’t be Charmed or Frightened while raging. If you are Charmed or Frightened when you enter your rage, the Effect is suspended for the Duration of the rage.
When you kill a creature you let out a roar claiming your prize, when you do so, all creatures are effected within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your Proficiency Bonus + your Charisma modifier) or be Frightened of you until the end of your next turn.
Additionally, if there is a creature that is frightened within melee range of you, you use your reaction to make a single attack of opportunity towards that creature. If there are multiple creatures within range you attack each of them.
Blood Rage
Starting at 14th level, the adrenaline and hunt have harnessed to a vicious thirst that feels it can only be quenched when raging. Your body reacts to the thirst the only way it knows how by increasing in size but consuming twice the rage.
As you rage you are under the effects of Enlarge.
Enlarge. The target’s size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn’t enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target’s weapons also grow to match its new size. While these weapons are enlarged, the target’s attacks with them deal 1d4 extra damage.
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