Wizard
Base Class: Wizard

Some mages study magic in her purest forms by specializing in one of the magic schools. But the fae enchanter is different. Maybe because of the charm of the fairys or maybe because intrigued by theyr power, this special kind of wizard decided to concentrate his studies on a spices and theyr culture, permitting him to cast spells in an uncunventional way. This special wizards are usually friends with druids and fey lords but most of the times it's just a facade to obtain magical secrets. For theyr imprevedibility and powerful enchanting spells, capable of putting ko even the most powerful knight, they're usually geared by normal people, but powerful is the hero that receives the blessing of the fairys 

Fox's delight

Starting at 2nd level the power of your sleep spell becomes equal to that of great faeries.

You can add the sleep spell to your spellbook if you don't already have it.

Each time that you cast the sleep spell using a spell slot of 1th level or higher you can roll a number of extra d8 for the spell equal to the level of the expended spell slot. You can do so a number of times equal to your proficiency bonus and regain all expended uses after a long rest. 

Each time a creature use an action to woke a target sleeped by your sleep spell the sleeping creature has to make a wisdom saving trow against your spell dc, if it fails the creature continues to be effected by the spell. 

Chwinga's tricks

Starting at 2nd level the triksty ways of the faeries gives you more tools to confuse your enemys with your spells.

After you cast a spell using a spell slot of 1th level or higher, if your enemys can't see you, you can as an action or a bonus action become invisible, as in the spell invisibility, until the start of your next turn. Receiving any type of damage or interacting with any object breaks the invisibility. You can do so a number of times equal to your proficiency bonus and regain all expended uses after a long rest. 

If the spell you used to activate this feature has teleported you and the original spot in which you have casted the spell has not been occupied you can use your reaction to return into that spot. 

A midsummer night's dream

Starting at 6th level your sleep spell is equal to nobody's.

Your sleep spell can affect even creature immune to magical slepp like elves.

You can treat the results of every d8s rolled for a sleep spell you cast that rolled under 4 as 4.

When casting the sleep spell you can decide to reduce his range to touch and effect a spell attack roll against your target: If it fails the creature is not effected by the spell. If it succeed the spell's d8s are maximized. 

Boon of the faeries

Starting at 10th level you can imbute your magical energy into other creature to empower your spells on them, making them powerful curses or heroic boons.

As an action, you can target a creature which you can see and that can hear and understand you and expend a spell slot of any level while waiving your hands and chanting magical formulas. An unwilling creature can make a wisdom saving trow against your spell's dc and be unefeccted if it succeed. You can do so a number of times equal to your proficiency bonus and regain all expended uses after a long rest. 

A creature effected by this feature becomes marked until it dies and stays dead for 40 days.

While marked, the creature count as aving half of its current hit points for the resolution of sleep spells casted by you. Also wenever you cast an enchantment or transmutation spell that effects a marked creature you can alter the speel  in this way:

1) the creature has disadvantage on the saving trow if any.

2) the spell's duration for the target becomes "until dispelled".

at the start of each morning you have to make a constitution saving trow for each ongoing spell modified by this feature equal to 10 + the spell's level. If the saving trow fails the spell ends.

You can't regain spell slots used to activate this feature or to modify a spell using this feature until the marked creature that received the effects of the expended spell slot becomes unmarked. 

All roads lead to Avalon

Starting at 14th level the realm of the faeries has no secrets for you. You know every secret passage used by the faeries to reach even the borders of the multivers

At the end of a long rest you can cast the plain shift spell on yourself, intelligence is your casting ability for the spell.

A plane shift spell casted using this feature consumes the material components.

If the destination for the spell is the feywild, the spell requires no material components. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/7/2021 9:23:34 PM
2
1
1
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes