Base Class: Barbarian
Legends speak of those who can rend trees from the ground with a thought, or kill a man with a stare. To you these legends are fact, perhaps a mindflayer made you their test subject, you may gave been blessed by psychic ancestry, or you were blessed by an abberant god. Whatever the case when you enter primal fury you exhibit strong psionic ability
Rage Reinforced Mind
You gain resistance to psychic damage while raging
Psychic Rage
Starting at 3rd level when you choose this primal path you gain access to 2 special benefits you may use while raging
Psychic lance- You gain access to a special ranged attack utilizing psychic force. This ranged attack has a range increment of 45/90 and deals 1d8 force damage using your intelligence modifier for attack and damage rolls. This damage increases to 1d10 at lvl6 and 1d12 at lvl10
Psionic agility- You may use your Intelligence modifier in place of dexterity when calculating AC, Initiative rolls and Dexterity saves
Powerful mind
Beginning at 6th level you may perform athletics checks to lift, shove, break, pull, throw, or grapple at a range of 30ft using your intelligence modifier in place of strength.
The Ironclad mind
When targeted by a ranged attack or ranged spell with an attack roll that would have hit, you may use your reaction to subtract 1d4+ your intelligence modifier from the attack roll if the attack misses you can choose to remove one of your uses of this feature to send the projectile or spell back using your intelligence modifier however if it is a spell attack you do not have proficiency in this redirection. You may use this feature a number of times equal to your intelligence modifier minimum 1 per long rest
The force of Fury
Starting at 14th level your psychic power is so strong that it threatens to tear the earth around you asunder. you gain access to the following benefits
Ground within 15 feet of you is difficult terrain for creatures of your choice that you can see(Choosing what creatures are affected is a free action) as it shakes and swirls
You may use a bonus action to either push or pull all creatures of your choice within 20 feet of you creatures caught in this must make a dex save or be pulled or pushed 15 feet to or away from you using 8+prof+ intelligence modifier as the save dc
You may use a full action and end your rage prematurely releasing an enormous psychic blast dealing 2d12+ 10* the number of turns left in your rage (Maximum 6) to all creatures of your choice within 45 feet. Creatures caught in the blast may make a dexterity save to take half damage using 8+prof+ your intelligence modifier as the save dc
Previous Versions
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9/8/2021 12:49:06 AM
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