Fighter
Base Class: Fighter

While others train in the strength for powerful hits, you have trained your speed so you can land more hits before others can land one.

Swift Strike

At 1st level, if you take the dash action and end your movement within 5-feet of an hostile creature, you may use the Attack against the hostile creature.

Head Start

Starting at 3rd level, you have now learn to share your ability to run far distances with others . As a bonus action on your turn, you may touch a creature, during their next turn they get an additional 10 ft to their walking speed for that turn. The amount of feet added to walking speed increase when you reach certain levels in this class, increasing to 15 ft at 10th level and 20 ft at 15th level.

You can use this feature three times, and you regain all expended uses of it when you finish a long rest.

Hit and Run

Starting at 7th level, you have master the art of landing a hit then being able to manoeuvre out of harms way. Whenever you do damage to a hostile creature, you may use a bonus action to Disengage and move up to 15-feet away from the hostile creature.

On Your Marks

Starting at 10th level, you always want to be the one that lands the 1st hit. You gain advantage to initiative rolls. 

Going All Terrain

Starting at 15th level, you speed isn't impeded by the change of environment. You can now ignore all non magical difficult terrain.

Gotta Go Fast

Starting at 18th level, your speed has increased so much you are able to hit enemies in the blink of an eye. At the end of your current turn you can deal all damage you have dealt this turn to an hostile creature again.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

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9/10/2021 4:49:14 PM
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