Fighter
Base Class: Fighter

Horde Hunters are fighters that specialize in taking out groups of enemies at once, though fall a little short when it comes to striking at once target in particular.

Horde Breaking

Beginning when you choose this archetype at 3rd level, once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon. Beginning at level 10, you may make two extra attacks on different enemies within you and your weapons range.

Evasive Maneuvers

Your swift strikes translate well to darting movement, allowing you to press through foes at a sprint. At 7th level, while moving, you may push through any creature's space, so long as you do not end your turn within a creature's space. This space does not count as difficult terrain and opportunity attacks made against you have disadvantage.

Horde Stalling

Starting at 10th level, you may knock a creature into an unoccupied space within 5ft. of it as a part of an attack made against it. At level 15, this distance is increased to up to 10ft.

In addition, for every subsequent creature hit after the first on your turn, you deal an extra 1d10 damage.

Multistrike

Starting at 15th level, you can use your action to make melee attacks against any number of creatures within 5 feet of you, with a separate attack roll for each target. You can also use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.

Dead End

At 18th level, you've learned how to strike quicker than your blood spills. Upon being hit, you may use your reaction to make an attack on that creature if they are within range.

In addition, upon reaching 0 hit points, you may make an attack against any amount of creatures within your weapons range that you can see.

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