Base Class: Bard
The bards who take this course are bound to be viewed as the mentally unstable; only a select few can survive an encounter with the fabric of reality unfolding and refolding something, nothing, and everything all at once and few still can maintain their sanity and even less who use it to fuel their spells. Bards from this school pull from every single reality that has ever been or will be bringing forth a strange power creating duplicates and causing one to question their own sanity as the world changes and moulds to what they say. They are rare and sought out for those that take this course.
Level 3: Quantum Rewriting
Starting at 3rd level you gain the ability to alter the very truth of the things around you, making things that were always there confusing those who saw things differently as the universe corrects itself to the tune you play. You expend a use of your bardic inspiration to speak a sentence and change reality around you. You say a sentence and whatever you say becomes the reality you can choose any number of creatures to remember the original reality but any others who witness this change will not recall anything happening. Starting at 3rd level their are 4 restrictions to this ability.
- You cant create something from nothing.
- The target(s) of this ability must fit within a 10-foot cube, and may not be an item that is being worn or carried.
- You cant alter living sentient matter (anything with intelligence higher than 1)
- The target(s) of this ability must be within 60 feet of you
At 5th level you can ignore rule 1. At 8th the range increases to 15f and you can alter things that is being worn or carried; it increases to 25f at 14th level. At 15th level you can ignore rule 3.
Multiversal Inspiration
When you enter this college at 3rd level your ability to pull at and move the strings of reality has allowed you to see probable realities and alter the one you are currently viewing to help allies around you. When a creature makes an attack roll, ability check, or saving throw, you may use your reaction to expend one use of bardic inspiration and add it to that roll. You may do this before or after you see the roll, but before any of the effects occur.
Universal Strings
At 6th level, you gain a further connection to the different realities and can grant allies help by altering your current reality to fit your needs. When a creature you can see within 60 feet of you fails an attack roll, ability check, or saving throw, you may use your reaction to allow them to roll again, using the higher of the two results. You can do this as many times equal to your proficiency bonus
Level 14: Multiversal Encore
At 14th level you have gained a deeper understanding of your place in this universe and all the others you also know your reality and are immune to any reality changing effects either in memory or physical changes. You can pull upon this power once per long rest as an action and turn into a mixture of all the versions of you across each reality for 10 minutes and as a bonus action you can induce one of these effects:
You can add your charisma to your ac and resistance to 3 random damage types as your body is pulled and stretched with echoes of each different universe.
You gain proficiency in any skill that is affected by Jack of all Trades. The different versions of you that have trained in what you lack and they all help you as you channel them through you.
You gain 1 legendary resistance and can give it to another creature as a reaction when they fail a saving throw. Once you use this it doesnt reset until a long rest. The damage passes through you and fissles into the surrounding universes before hitting its intended target.
You can teleport 30f in any direction as a bonus action and anyone within 10f of you when you appear makes a dexterity save dc of your spell save dc and on a failure they take 3d4 psychic damage. The different versions of where you are will be and have been pulling you through space and time.
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