Base Class: Rogue
A Vampire is a rare creature that is not often seen by the human eye - at least not many survive to tell about them-. To be able to select this subclass one has to be bitten by a vampire and survive. More Information on that later. Vampires have the ability to manipulate blood as well as other neat tricks. Have fun!
Please leave a comment, I am open to improvements.
Vampire Origins
When you choose this subcalass at 3rd level, the transformation into a Vampire made you grow fangs which you can use to bite. You are proficient with your bite attack. The damage will increase with your level in this class, dealing 1d4 at level 3, 1d6 at level 9, 1d8 at level 13 and 1d10 at level 17. It scales with DEX. Medium sized creatures need to consume 1 gallon of blood per day. A character who drinks only half that much blood must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion at the end of the day. A character with access to even less blood automatically suffers one level of exhaustion at the end of the day. You can smell fresh blood a mile away. You also get dark vison of 60 feet. While in direct sunlight, you have disadvantage on Attack rolls, as well as on Constitution saving throws.
Swarm of Bats
Starting at 3rd level, you gain the ability to transform into a swarm of bats. You can use your Reaction (anytime) or Bonus Action to transform into a swarm of bats. the number of bats equal to the number of hp you have. They will always stay together and vanish when slain. Each bat has 1 HP. You lose 1 Hp per bat slain. If you get hit with a single target attack it may only target one bat. If you get hit by an aoe effect it will hit all bats at once. If this results in you dropping to 0 Hp you transform back into your original form and fall unconscious. If all bats die at once you also revert back into your original form and fall unconscious (no excess damage will be carried over). You may also use your reaction to transform into a swarm of bats when attacked by an enemy. You can use your Reaction (anytime) or Bonus action to transform back into your original form.
While in this form you cannot attack or cast spells. You have a flying speed of 30 feet.
Unseen Predator
Starting at 9th level, you need to be able to be unnoticed if you want to sneak into someone home and drink their blood while they are sleeping. So, you learned to be stealthier. You get advantage if on sneaking and sleight of hand. Additionally, if you drink fresh humanoid blood you can hide your vampire characteristics (fangs) and you can temporarily negate the effects of sunlight sensivity for the next 8 hours.
Blood Controll
Starting at 9th level, you can control the blood inside an enemy. Once per shortest when you bite an enemy you can manipulate their blood flow. The affected creature has to make a (DC 8 + your Dexterity modifier + your proficiency bonus) Constitution saving throw or be stunned until the end of you next turn. Creatures with no blood automatically succeed this saving throw.
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Creations
Starting at 13th level, if you reduce a living humanoid creature to 0 hit points using your bite attack there is a chance of them turning into a ghoul. The creature has to make a DC 10 Constitution Saving throw or be turned into a ghoul after its death. This ghoul is hostile towards anyone. Once per day you can turn a ghoul into a vampire spawn. The vampire spawn will follow every of your command. However, you can only control one vampire spawn at once. If you create a new vampire spawn while there is one under your command the old one looses it´s power and turns into a mindless ghoul attacking everything in its vicinity.
Natural Charm
Starting at 13th level, you become more Charming as your powers grow. You have advantage on Charisma (Persuasion) and Charisma (Intimidation) Ability Checks.
Immortality
Starting at 17th level, you can bind a coffin made out of stone or wood to yourself by spending a long rest inside it. There can only be one coffin bound to you. If you die your corpse will turn into dust and you will revive inside your coffin at midnight. You can always change the coffin bound to you by spending a long rest in a new coffin, this is also possible if the old coffin gets destroyed. The coffin must be large enough to accommodate you comfortably.
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