Base Class: Cleric
From Hestia to Melora, the gods of hospitality are known for the warmth and welcoming provided by their followers. As a Hospitality Domain cleric, you believe that being a good host is a divine responsibility.
Hospitable
When you choose this domain at 1st level, you gain the Create Bonfire, and when you cast this spell, you can choose to make the bonfire occupy a 10-foot cube instead of a 5-foot cube. This cantrip counts as a cleric cantrip.
Domain Spells
1st-level Hospitality Domain feature
You gain domain spells at the cleric levels listed in the Hospitality Domain Spells table. See the Divine Domain class feature for how domain spells work.
Peace Domain Spells
| CLERIC LEVEL | SPELLS |
|---|---|
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1st |
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3rd |
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5th |
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7th |
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9th |
Channel Divinity: Rest and Relaxation
Starting at 2nd level, you can use your Channel Divinity to refresh the strength of your allies.
As an action, you touch a willing creature other than yourself. The chosen creature gains the benefits of a short rest, but it cannot regain health by roll hit die. A creature must take a long rest before it can benefit from this effect of Channel Divinity again.
Mi Casa Es Su Casa
Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your cleric level (rounded up), and none of the slots can be 6th level or higher.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Welcoming Presence
At 17th level, you are permanently under the effect of the Sanctuary spell. If you deal damage to another creature or cast a spell on it, that creature becomes immune to the effects of your Sanctuary, rather than the spell ending overall.
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