Base Class: Monk
Your kicks and punches carry out in swift blows and bobbing and weaving through attacks Attacking any chance you get.
missed blow
Any attack made by a creature attacking you that is also adjacent to you misses you you can spend one ki to take an attack with disadvantage if you succeed and hit it ends the target creatures turn
swift weaponry
All light weapons act as a finance weapons. All finance weapons that are naturally finance you get a +1 to the attack.
Terrain creativity
You can expand one ki to make your target in difficult terrain for 1d4 turns. while the creatures in difficult terrain you get advantage to attacking them.
Trap
expanding 1 ki and 10 minutes to build one of 3 traps listed
HONEY TRAP
if a creature step in the 10 by 10 radius of honey the creature rolls a dexterity check of 15 every turn while in the honey on failure the creatures movement is reduced to zero
SPIKE TRAP
when a creature steps on this 5ft by 5ft trap the creature takes 1d12 slashing damage
DOOR TRAP
when a creature open the door you ridged up a arrow shoots an arrow the creature then takes 2d6 slashing damage
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