Base Class: Ranger
(I’ll update later)
Quick draw
You gain proficiency with firearms and spells that require ranged weapons now include firearms
Six Cylinder
At 7th level, you gain one of the following features of your choice.
Artic Sharpshooter
Firearms can now do cold damage and, if doing so, deal an extra 1d6 of damage
Cannon Hand
Firearms can now do fire damage and, if doing so, deal an extra 1d6 of damage
Desperado
Firearms can now do thunder damage and, if doing so, deal an extra 1d6 of damage
Godly Bullet
Firearms can now do lightning damage and, if doing so, deal an extra 1d6 of damage
Heavy Recoil
Firearms can now do force damage and, if doing so, deal an extra 1d6 of damage
Sickening Shot
Firearms can now do poison damage and, if doing so, deal an extra 1d6 of damage
Double tap
Once per action, you can use your bonus action to fire with your firearm again under the same attack roll
Deadeye strike
At 15th level, you gain one of the following features of your choice.
Fan the Hammer
When making an attack roll with a firearm, you can make hit enemies within a 20ft horizontal line from them.
Push Back
When you fire at an 20ft or less from you, you can push yourself up to 20ft away from them without them gaining an attack of opportunity.
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