Ranger
Base Class: Ranger

(I’ll update later)

Quick draw

You gain proficiency with firearms and spells that require ranged weapons now include firearms

Six Cylinder

At 7th level, you gain one of the following features of your choice.

Artic Sharpshooter

Firearms can now do cold damage and, if doing so, deal an extra 1d6 of damage

Cannon Hand

Firearms can now do fire damage and, if doing so, deal an extra 1d6 of damage

Desperado

Firearms can now do thunder damage and, if doing so, deal an extra 1d6 of damage

Godly Bullet

Firearms can now do lightning damage and, if doing so, deal an extra 1d6 of damage

Heavy Recoil

Firearms can now do force damage and, if doing so, deal an extra 1d6 of damage

Sickening Shot

Firearms can now do poison damage and, if doing so, deal an extra 1d6 of damage

Double tap

Once per action, you can use your bonus action to fire with your firearm again under the same attack roll

Deadeye strike

At 15th level, you gain one of the following features of your choice.

Fan the Hammer

When making an attack roll with a firearm, you can make hit enemies within a 20ft horizontal line from them.

Push Back

When you fire at an 20ft or less from you, you can push yourself up to 20ft away from them without them gaining an attack of opportunity.

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