Base Class: Blood Hunter
Venator Blood Hunter trained to use the parts of the monster they slay to protect those who cannot protect themselves. They are well versed in monster physiology and can create alchemical formulas to mutate their bodies to gain abilities from the monsters they slay.
Most Venators train under other Venators in specific keeps or locations where they are taught the physiology of monsters and fighting necessary to protect others from the monsters of the world.
Rite of the Poisoned
When you join this order at 3rd level, you learn the Rite of the Poison esoteric rite (detailed below).
Rite of the Poisoned. Your rite damage is poison, and while the rite is active you gain the following effects;
- You have Immunity to poison damage
- You are immune to the poisoned condition
- You heal from any poison condition you are currently under
Mutated Body
Starting at 3rd level when you join this order; You become proficient with Alchemist Supplies and you learn to mutate your body based off the creatures you kill. Whenever you kill a monster that is not a humanoid, you may attempt to make a mutagenic potion with parts harvested from the monster.
You may make a check with your alchemist supplies against a DC of 8 + the monsters CR to harvest parts from the monster and create a mutagenic potion. You may only attempt this once per monster corpse. A mutagenic potion you make can give you a proficiency, expertise, resistance, immunity, or a single ability that monster had. You cannot take an ability from a monster that your current limbs and head could not support (ie. the multiple heads ability from a hydra cannot be taken, but an ability like blink from a blink dog can be taken).
A mutation lasts until you use another mutagenic potion or until you drop to 0 hitpoints. You may only have one Mutagenic potion ability at a time.
Master Alechmist
Beginning at 7th level; You now double your proficiency bonus when using alchemist supplies. You also now deal and additional d6 poison damage with your Rite of the poisoned damage while you have a mutagenic potion active.
Enahanced Mutagenic Body
Beginning at 11th level; you may now have an ability harvested from a monster along with a proficient, expertise, resistance, or immunity active at the same time.
They can both be from the same monster but require separate rolls to created a mutagenic potion. Both last until you gain a new one of that type, or drop to 0 hitpoints.
Master Poisoner
Beginning at 15th level; You now ignore resistance and immunity when you are dealing damage with your Rite of the Poisoned damaged. You damage also increases by another d6 for your Rite of the Poisoned.
You may now have one mutagenic potion ability active and two mutagenic potion proficiency, expertise, resistance or immunity abilities active at the same time. All of which are lost if you drop to 0 hitpoints.
Master Mutagenic Body
At 18th level; you may now have a max of five mutagenic potion abilities, proficiency's, Immunity's, Resistances, or Expertise's of any combination.
You also no longer loose your abilities when you drop to 0 hitpoints.