Base Class: Sorcerer
Living with the capability to shape and transmute matter, Inheritors of Transmutation Sorcerer’s magic comes from the give and take in life. The bloodline of Inheritors of Transmutation can be traced back to the Wizards of old that once experimented on their own kin.
Inheritors of Transmutation Sorcerer’s have an incredible talent and handle on their own magical capabilities as well as a natural knack for learning all schools of magic.
Inheritors of Transmutation Quirks
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d6 |
Quirk |
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1 |
Shifting material components (of your choice) can be seen moving beneath your skin. |
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2 |
Your inherited magic has worn away your fingerprints. |
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3 |
The webs of magic are visible to you in a multi-coloured spectrum. |
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4 |
Whilst you sleep, the material around you is unconsciously twisted to be different than it once was. |
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5 |
You nervously fiddle with a single copper piece that is almost smooth. |
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6 |
Any cuts to your skin, within seconds, welds itself back together. |
Embedded Materia
At 1st Level, material spell components without a gold piece (GP) value exist within your body allowing you to cast spells without need of an arcane focus or physical components.
When you reach 8th Level, once per Short Rest you gain the ability Monetary Materia, you can cast one spell that has material components worth up to 100gp. You gain another use of this ability at 11th Level.
Inherited Talent
At 1st Level, the arcane talents inherited through experimentation on your bloodline gives you expertise in Intelligence (Arcana) Checks. Additionally, you have proficiency in simple and martial weapons.
Transmutation Creations
Starting at 1st Level, twice per Short Rest you gain the ability to create any magical (+1) simple or martial weapon. Doing so requires a flat 5ft by 5ft surface that is permanently ruined and this feature cannot be used on it again. After 6 hours, the weapons created by this feature become unusable.
At 6th Level, when wielding a weapon made through the Transmutation Creation feature you gain an additional Attack when taking the Attack action.
When you reach 8th Level, you gain an additional use of this feature.
Additional Attack
At 6th Level, when wielding a weapon made through the Transmutation Creation feature you gain an additional Attack when taking the Attack action.
Transmuted Protection
At 6th Level you gain the ability to, as a Reaction, transmute the ground from beneath you into a protective shield adding +5 to your AC for 1 Round. This ability can be used 3 times per Short Rest.
Transmuted Speed
At 6th Level you gain the ability to subtly transmute the earth beneath your feet increasing your walking speed by 10ft.
Mastered Inheritance
Starting at 14th Level you master the magic of Transmutation, when you cast a spell in the Transmutation School of Magic of 1st Level or above you regain a spell slot equal to your Charisma Modifier.
Creation and Protection
At 18th Level you become capable of weaving Transmutation magic at will; allowing you to create any magical (+2) weapon of your choosing replacing the Transmutation Creations feature, doing so requires a flat 5ft by 5ft surface that is permanently ruined and this feature cannot be used on it again. After 12 hours, the weapons created by this feature become unusable.
Additionally, at 18th Level as a Bonus Action you can spend 5 Sorcery Points to transmute the materia within yourself to give yourself 10d12 Temporary Hit Points.
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