Base Class: Paladin
Magic exists to serve man, and never to rule over him.
The Templar Order is a military order of the Chantry that hunts abominations, apostates, and maleficar and watches over the mages of the Circle of Magi. Templars are officially deemed a force of defenders by the Chantry. Their advocates claim they are saviors, holy warriors, protectors of the innocent, and champions of all that is good. Others see them as symbols of the Chantry's control over magic with a religious fervor that inspires absolute devotion to their mandate rather than moral principles. Their roles are to protect the communities of the faithful from magical threats, protect mages from the populace, and subdue any who refuse to submit to the authority of the Circle.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Wrath of Heaven. As an action, you erupt in radiant light in a 30ft radius around you. This doesn't go around corners or behind cover. Each creature of your choice caught in the light it blinded until the end of your next turn. If the creature is a fiend, undead, or fey, they are stunned until the end of your next turn.
Spell Purge. As a reaction on your turn, you can interupt a creature casting a spell you can see within 120ft. The creature makes a constitution save against your spell DC. On a failed save, the creature takes 1d10 radiant damage per spell level they cast. On a success, the target takes half damage. Regardless, the creatures spell fails.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| PALADIN LEVEL | SPELLS |
|---|---|
|
3rd |
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|
5th |
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|
9th |
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13th |
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|
17th |
Aura of the Just
Starting at 7th level, you and friendly creatures within 10 feet of you gain advantage on attacking fiends, undead, or fey.
At 18th level, the range of this aura increases to 30 feet.
Reave
Beginning at 15th level, whenever you successfully dispel, counter or purge a spell, you regain a 1st level spell slot back to gain reclaim the magic. You also gain temporary hp equal to the spell level you interrupted. You can only do this an amount of times equal to your charisma modifier per long rest.
Annulment
At 20th level, as an action, you emanate an anti-magic field for 1 minute, dim light shines from you in a 30-foot radius.
Any creature that you choose is unable to cast spells of 5th or lower. Doing so will cause an effect similar to spell purge.
In addition, for the duration, you and people you choose inside the circle have resistance to spell damage.
Once you use this feature, you can’t use it again until you finish a long rest.
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