Barbarian
Base Class: Barbarian

The dockworker pounced on the little girl and lifted her off the ground. His powerful arms enclosed her as he spat insults at her in a drunk voice. Suddenly, the little girl stopped shouting and stood still. Then she slowly raised her head, her eyes turned red with a violent and unhealthy glow. With her hand she grasped a finger of the dockworker, and to the amazement of the entire audience, slowly, inexorably, she bent it backwards.

The barrels shattered when Erend burst into them. Hilare, the leader of the robbers, returned to the looting of the inn with his accomplices. There was a sound of broken wood and then a terrifying deep voice rose from the pile of barrels. From the debris emerged the frail architecture student. Vaulted, his face deformed by a supernatural rage. In a deadly silence, he tore off a table leg with one hand before approaching the brigands with a sinister step.

The diviner counted his gold coins in silence. When all the adventurers were out, he discreetly hailed the leader of the group. He had sensed a strange aura around the young scribe accompanying them, an aura... violent and blurry. The leader gave him a jaded look that said yes, I know. The diviner felt a twinge ofsympathy; living with that inside one couldn’t be easy.

To Hadna the glittering, we exchange more than commodities: we also exchange knowledge, memories, talents. These exchanges are not always without risks. Sometimes, during these exchanges of knowledge, echoes of ancient warrior personalities resurface. These very rare events usually result in the death of the host. However, it sometimes happens that he survives. These people are called the Possessed. The spirit that inhabits them allows them to enter terrifying rages.

Possessed Body

While raging, you can add half of your proficiency bonus to your Strength score.

Blind Rage

At the beginning of each of your turns, if you have taken damage since your previous turn and you are not raging, you must use your bonus action to enter a rage (without spending a rage). This blind rage doubles your Rage Damage. You can make a Wisdom saving throw DC 12 to resist this effect. Once you use this feature, you must finish a short rest before you can use it again.

Spectral Weapon

Your link with the spirit that possesses you is so strong that you can create a magical bond between him and one weapon. You go into a trance for a full day. The weapon must be within your reach throughout the trance, at the conclusion of which you touch the weapon and forge the bond (breaking any previous bond). Once you have bonded a weapon to your spirit, each time you enter a rage, the weapon appears instantly in your hand. When your rage ends, it disappears. If you die or if you break the bond, the weapon appears at your feet.

Explosive Blows

The power of the spirit that possesses you is now latent, even when you are not in rage, and it strengthens your blows. Once per turn, when you hit a creature that is no more than one size larger than you at 5 ft. from you with a melee weapon, you push it 5 ft. away from you in a straight line or diagonally. When you do so, choose a friendly creature adjacent to the pushed away creature. That friendly creature can immediately use its reaction to make one weapon attack.

Protective Possession

If you are knocked unconscious while raging, the spirit that possesses you takes form above you to protect you and attack your foes. Your rage does not end, and while you are unconscious, on each of your turns, you can take the Attack action to attack a creature within your reach. Once you use this feature, you must finish a short rest before you can use it again.

Hammer & Anvil

When you use Explosive blows, if the target should be pushed away into an occupied space, the hit is a critical hit instead. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

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