Base Class: Cleric
A revision of the Trickery Domain Cleric.
Tricky Blessings
At 1st level you can use Thaumaturgy and Prestidigitation at will.
All-seeing eye
You have advantage on saves against illusions.
Invoke Duplicity
Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.
As an action, you create a perfect illusion of yourself that lasts for 1 minute. The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can have the illusion do a melee attack, it must remain within 120 feet of you.
For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
Deceptive Spellcasting
Starting at 6th level, when you cast a spell you can ignore the Vocal and Somatic components. You can use this a number of times equal to your Wisdom modifier, and regain all uses after a long rest.
Divine Strike
At 8th level, you gain the ability to convince enemies your attacks are fiercer than they truly are. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra psychic damage to the target. When you reach 14th level, the extra damage increases to .
You can choose to have one of your duplicates make this attack instead. Make a spell attack roll against a target within 60ft of your duplicate. On a hit it takes psychic damage equal to your Divine Strike damage plus your Wisdom modifier.
Improved Duplicity
At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet.
Previous Versions
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9/16/2021 2:46:32 AM
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Coming Soon
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