Barbarian
Base Class: Barbarian

Barbarians who channel the primal power, unequaled tyranny, and unrelenting rage of dragons.

Draconic Icon

When you take this class at 3rd level, you choose which type of dragons you are trying to channel in your rage.

Black Dragon

Black dragons rule using sadism and subjugation. This Draconic Icon is associated with Acid damage (5' by 30' line).

Blue Dragon

Blue dragons rule using manipulation and trickery. This Draconic Icon is associated with Lightning damage (5' by 30' line).

Green Dragon

Green dragons rule through the corruption of others. This Draconic Icon is associated with Poison damage (15' cone).

Red Dragon

Red dragons rule through hubris and greed. This Draconic Icon is associated with Fire damage (15' cone).

White Dragon

White dragons rule through feral savagery. This Draconic Icon is associated with Cold damage (15' cone).

Breath Weapon

You can use your action to exhale destructive energy. It deals damage in an area according to your icon. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 damage on a failed save, and half as much damage on a successful one. The damage increase to 3d8 at 6th level, 4d8 at 10th, and 5d8 at 14th level. You may use your breath weapon a number of times equal to your Constitution modifier and you regain all expended uses of this ability at the end of a long rest.

Breath Weapon - Black

Your breath weapon does Poison damage and affects a 5 foot by 30 foot area.

Breath Weapon - Blue

When you use your breath weapon, all creatures in a 5 foot wide 30 foot line must make a Dexterity saving throw. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 Lightning damage on a failed save, and half as much damage on a successful one. The damage increase to 3d8 at 6th level, 4d8 at 10th, and 5d8 at 14th level. You may use your breath weapon a number of times equal to your Constitution modifier and you regain all expended uses of this ability at the end of a long rest.

Breath Weapon - Green

When you use your breath weapon, all creatures in a 15 foot cone must make a Constitution saving throw. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 Poison damage on a failed save, and half as much damage on a successful one. The damage increase to 3d8 at 6th level, 4d8 at 10th, and 5d8 at 14th level. You may use your breath weapon a number of times equal to your Constitution modifier and you regain all expended uses of this ability at the end of a long rest.

Breath Weapon - Red

When you use your breath weapon, all creatures in a 15 foot cone must make a Dexterity saving throw. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 Fire damage on a failed save, and half as much damage on a successful one. The damage increase to 3d8 at 6th level, 4d8 at 10th, and 5d8 at 14th level. You may use your breath weapon a number of times equal to your Constitution modifier and you regain all expended uses of this ability at the end of a long rest.

Breath Weapon - White

When you use your breath weapon, all creatures in a 15 foot cone must make a Constitution saving throw. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 Cold damage on a failed save, and half as much damage on a successful one. The damage increase to 3d8 at 6th level, 4d8 at 10th, and 5d8 at 14th level. You may use your breath weapon a number of times equal to your Constitution modifier and you regain all expended uses of this ability at the end of a long rest.

Dragon Hide

Starting when you choose this path at 3rd level, your hide is imbued with the resilience of dragons when you rage. while raging you gain the following benefits:

  • +2 to your armor class while you are not wearing armor. You can use a shield and still receive this benefit.
  • Resistance to Poison Damage and advantage on constitution saving throws made against being poisoned. 
  • resistance to the damage type associated with your draconic icon.
Dragon Hide - Black

Your draconic hide grants you resistance to Acid.

Dragon Hide - Blue

Your draconic hide grants you resistance to Lightning.

Dragon Hide - Green

Your draconic hide grants you immunity to poison.

Dragon Hide - Red

Your draconic hide grants you resistance to Fire.

Dragon Hide - White

Your draconic hide grants you resistance to Cold.

Weapons of the Wyrm

While raging you gain the following benefits:

  • Each of your hands grows claws which count as light weapons that do 1d6 slashing damage. These claws do not prevent item or weapon usage or interaction.
  • Your facial features become draconic and you grow a short snout. once per turn, when you take the attack action, you can replace one of the attacks with a bite that does 1d8 piercing damage and 1d6 damage which corresponds with your draconic icon.
  • If you are wearing no armor, you sprout draconic wings from your back. You gain a 20 foot flying speed.
Weapons of the Wyrm - Black

Your bite does 1d6 Acid damage.

Weapons of the Wyrm - Blue

Your bite does 1d6 Lightning damage.

Weapons of the Wyrm - Green

Your bite does 1d6 Poison damage.

Weapons of the Wyrm - Red

Your bite does 1d6 Fire damage.

Weapons of the Wyrm - White

Your bite does 1d6 Cold damage.

Arrival of the Tyrant

When you enter your rage you exude the majesty and primal power of a dragon. Every creature of your choice within 30ft that can see and hear you must make a wisdom saving throw equal to 8 + your constitution modifier + your proficiency bonus. On a failed save the creature becomes Frightened. You can use a Bonus action to produce the effects of the command spell targeting a creature that is Frightened in this way. Each time you command a creature they have the opportunity to make another saving throw, ending the Frightened on a success. Once a creature has succeeded on this saving throw they are then immune to this ability until the end of their next long rest. The Frightened fades if your rage ends.

Burst Breath

You have discovered a new way to unleash your breath weapon. You gain a new attack option which can be used as an Attack if you take the attack action or can be used as a bonus action. This special attack is a ranged spell attack with a range of 100 feet. You are proficient with it and you add your constitution modifier to its attack and damage rolls. Its damage type corresponds to your Draconic Icon and the damage is equal to 2d8 + your constitution modifier. You can also make this attack as a bonus action. 

Burst Breath - Black

Your Burst Breath attack does Acid damage.

Burst Breath - Blue

Your Burst Breath attack does Lightning damage.

Burst Breath - Green

Your Burst Breath attack does  Poison damage.

Burst Breath - Red

Your Burst Breath attack does Fire damage.

Burst Breath - White

Your Burst Breath attack does Cold damage.

Dragon's Prowess

While raging, you grow to become a large creature. Your physical attacks deal an additional 2d4 damage. 

Your wings now grant you a flying speed equal to your walking speed. 

Comments

Posts Quoted:
Reply
Clear All Quotes