Warlock
Base Class: Warlock

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Ethereal Affinity

Starting at 1st level, you gain the ability to tap into the spirit world. As an action, you can form spectral armor around you, for 1 minute you gain +2 to your armor class, you may do this once per short or long rest. In addition you can perform small magic effects because of your spectral patron. You can create an effect such as causing a small object to move, causing a slight chill in the air, making a mild wind, causing a small object to levitate, causing a blue shimmer in the air, or turning a fire a cold blue.

Healing Touch

Starting at 6th level, you gain the ability to heal with your touch. Once per long rest, you may roll 1d6 + your profiecency + your warlock level + spellcasting ability. Up to 2 creatures you touch may regain that many hit points. Alternatively, you may cast the remove curse spell once per long rest, if you do this, you cannot do the latter ability before the next long rest and vice versa.

Pocket Realm

Starting at 10th level, you may target a creature with an intelligence score of 18 or lower. That creature is plunged into a pocket dimension, the look of your choosing. This effect lasts for 10 minutes. You may go in and out of the pocket dimension at will, anything you leave their will remain there. You may use this ability and visit the pocket dimension, once per short or long rest. The dimension is the size of a small room about 60 by 60 ft. wide.

Spectral Form

Starting at 14th level, you gain the ability to phase in and out of the ethereal plane at will, or if you desire, to become like a ghost. You may switch back to your original form at will, in spirit form, your AC gets a +1 and any damage dealt to you is reduced by 1d12 + your spellcasting level + your profiecency.

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