Base Class: Paladin
You are a paladin that wields the power of storms.
Channel Divinity- Storms
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Destructive Wrath. You can use your Channel Divinity to wield the power of the storm with unchecked ferocity.
When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
Enhanced Lightning. You can use your Channel Divinity to wield the power of the storm with drawn-out ferocity.
When you make an attack that deals lightning damage, you increase that damage by 1d8.
Shocking Hands
You can use points from your lay on hands pool to deal up to 40 damage. You also gain these stacking effects. At 10 damage, you take away their reaction. At 20 damage, they fall prone. At 30 damage, you take away 5 ft movement speed.. At 40 damage, you take away their bonus action.
This takes an action from you and forces the opponent to make a dex save. On a sucsess, you deal half damage but only lose half points, this rounds down.
Aura of Weather
Starting at 7th level, you and friendly creatures within 10 feet gain stacking benefits based on the weather. Sunny is level 1, cloudy is level 2, rainy is level 3 and stormy is level 4.
Level 1: Any allies (Including you) within 10 feet of you are immune to weather based effects.
Level 2: Any allies (Including you) within 10 feet of you can clearly see anything on your plane that is within the radius of your aura.
Level 3: Any allies (Including you) within 10 feet of you take 1d4 less damage whenever you are damaged. This doubles if the damage is fire or radiant.
Level 4: Any allies (Including you) within 10 feet of you get an extra attack when they make the attack action, and can cast spells using their bonus action (disadvantage on a to hit and advantage on saves against said spell).
These ranges increase to 30ft when you reach level 18 in this class.
Continuous Storm
Beginning at 15th level, you can restore a channel divinity slot once per long rest.
Storm's Wrath
At 20th level, as an action, you can become a gaseous form 1 minute. Whenever an enemy creature starts its turn within 10 feet, the creature takes 5 lightning damage. Your channel divinity options also deal an extra d20 damage. You can use this once per long rest.
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