Hello! I ask you what does mage armour look like. No particular reason. This thread is simple. You just say what you imagine mage armour looks like. I'll start. Ive imagined mage armour to look like glowing yellow energy. I'm interested to see what other people imagine it as.
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When you thought you knew about spellcasting - you played a warlock
Why are most bard colleges a pain to type? I mean bard college of valor, compare to champion or evoker. Same goes for sacred oaths: paladin oath of devotion. That's even worse.
I don't think WoCE were very creative with the rogue and ranger subclass titles. I mean ranger archeotype? Roguish archeotype? Bro! Fighters are better but still is somewhat unsatisfying compare to a monastatic tradition or sacred oath.
Same with what I imagined. I guess it's what first comes to your head
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When you thought you knew about spellcasting - you played a warlock
Why are most bard colleges a pain to type? I mean bard college of valor, compare to champion or evoker. Same goes for sacred oaths: paladin oath of devotion. That's even worse.
I don't think WoCE were very creative with the rogue and ranger subclass titles. I mean ranger archeotype? Roguish archeotype? Bro! Fighters are better but still is somewhat unsatisfying compare to a monastatic tradition or sacred oath.
TCoE has rules on spell flavoring. It can technically look like anything you want, so long as it makes sense and doesn’t look like any other spell. One interpretation is that Mage Armor appears as plate armor composed out of glowing blue/white threads of light along the edges, with a soft glow on the surface.
The spell doesn't mention a visual effect so, RAW, no visual effect. However, if your DM buys fully into the optional rules in Tasha's, you could make it look like a chicken suit if you like.
I have always had it have just the faintest of shimmers while active, barely noticeable, but when an attack hits...the area that is hit glows for a few seconds. The color of the shimmer and glow has always been left to the Player that has cast the spell (choosing it when the Spell is taken).
I am a fan of arcane wizardry being unique to the caster. The color, visibility ect should be as the caster's personality or preference is. My Faerie Fire may be red, blue, and or green as I desire it or as my personality is. Make my Faerie Fire glow a soft emerald green. Sound effects are the same. That is it is your preference. A spell may be loud, some sound, or silent. I have mostly thought of Mage Armor as shimmering and barely visible arcane force.
My current tabaxi wizard has a thing for dragons, so probably either like arcane wings encircling him (sort of like that Gift of the Metallic Dragon feat), or like dragon scales that suddenly appear and disappear on whatever body part was about to be hit to deflect the blow
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Active characters:
Askatu, hyperfocused vedalken freedom fighter in Wildspace (Zealot barb/Swashbuckler rogue/Battle Master fighter) Green Hill Sunrise, jaded tabaxi mercenary trapped in the Dark Domains (Battle Master fighter) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I've flavored it differently for different spellcasters over the years.
My default go-to is invisibly but polygonal, and when struck the edges of the polygons are briefly visible with magical energy, almost like a mesh framework.
Divine Soul was faintly shimmering spectral armor, incorporeal and only faintly visible.
Shadow Sorc was a heavy shadowy energy that seems to cling to them, their edges blurred into pitch darkness. Almost like cranking the their image had the contrast cranked up and illumination down.
Divination Wizard I flavored as just stepping out of the way a split second in advance, almost casual zenlike pre-dodging attacks.
It is just AC though. You can describe/flavor it in as many ways as their are imaginable ways to avoid getting hit.
The way I play it, Mage armor isn't actually a magical force field around you, instead I like to play it as the caster magically amping up their senses and reaction time in order to dodge attacks, kind of like a spidey sense.
I originally did it with my divination wizard since it especially made sense for divination (being able to expand your knowledge of the immediate future to the point of being able to avoid attacks), but I decided I liked the headcannon and now I use it for all my casters.
Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
I take the non description in the spell description to heart: Invisible, and it doesn't give any "signatures" like flashes of lights or "vrum" lightsaber noises when it blocks a hit either. However, to the attacker and anyone witnessing the attack it's clear as day the attack was blocked by "something" otherwise the attack would have been a hit. So a arcanist can walk around with Mage Armor just fine, but once it protects the Arcanist, it's clear there's magic afoot through circumstantial reading. Cultures used to magic will figure it out quick. Cultures with little exposure to magic may be a confused but they'll keep trying to hit the target anyway.
Custom spell effects could swirl up the mage armor in glitter or whatever, sure, but that kinda signals the arcanist is readied for a fight, not always a good look in a lot of circumstances.
Almost invisible, though the translucent purple outline of armor appears when an attack is blocked.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
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Hello! I ask you what does mage armour look like. No particular reason. This thread is simple. You just say what you imagine mage armour looks like. I'll start. Ive imagined mage armour to look like glowing yellow energy. I'm interested to see what other people imagine it as.
When you thought you knew about spellcasting - you played a warlock
Why are most bard colleges a pain to type? I mean bard college of valor, compare to champion or evoker. Same goes for sacred oaths: paladin oath of devotion. That's even worse.
I don't think WoCE were very creative with the rogue and ranger subclass titles. I mean ranger archeotype? Roguish archeotype? Bro! Fighters are better but still is somewhat unsatisfying compare to a monastatic tradition or sacred oath.
I've always pictured it as a soft blue-white glow myself. Not sure why though.
Same with what I imagined. I guess it's what first comes to your head
When you thought you knew about spellcasting - you played a warlock
Why are most bard colleges a pain to type? I mean bard college of valor, compare to champion or evoker. Same goes for sacred oaths: paladin oath of devotion. That's even worse.
I don't think WoCE were very creative with the rogue and ranger subclass titles. I mean ranger archeotype? Roguish archeotype? Bro! Fighters are better but still is somewhat unsatisfying compare to a monastatic tradition or sacred oath.
TCoE has rules on spell flavoring. It can technically look like anything you want, so long as it makes sense and doesn’t look like any other spell. One interpretation is that Mage Armor appears as plate armor composed out of glowing blue/white threads of light along the edges, with a soft glow on the surface.
I've always just assumed it's invisible. Don't know why.
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Invisible but with a faint blurring ripple of force energy when being attacked
The spell doesn't mention a visual effect so, RAW, no visual effect.
However, if your DM buys fully into the optional rules in Tasha's, you could make it look like a chicken suit if you like.
Nothing but when it’s hit it appears as a blue bubble that’s either like a jello or a solid object
Mostly nocturnal
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I have always had it have just the faintest of shimmers while active, barely noticeable, but when an attack hits...the area that is hit glows for a few seconds. The color of the shimmer and glow has always been left to the Player that has cast the spell (choosing it when the Spell is taken).
I am a fan of arcane wizardry being unique to the caster. The color, visibility ect should be as the caster's personality or preference is. My Faerie Fire may be red, blue, and or green as I desire it or as my personality is. Make my Faerie Fire glow a soft emerald green. Sound effects are the same. That is it is your preference. A spell may be loud, some sound, or silent. I have mostly thought of Mage Armor as shimmering and barely visible arcane force.
My current tabaxi wizard has a thing for dragons, so probably either like arcane wings encircling him (sort of like that Gift of the Metallic Dragon feat), or like dragon scales that suddenly appear and disappear on whatever body part was about to be hit to deflect the blow
Active characters:
Askatu, hyperfocused vedalken freedom fighter in Wildspace (Zealot barb/Swashbuckler rogue/Battle Master fighter)
Green Hill Sunrise, jaded tabaxi mercenary trapped in the Dark Domains (Battle Master fighter)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I've flavored it differently for different spellcasters over the years.
It is just AC though. You can describe/flavor it in as many ways as their are imaginable ways to avoid getting hit.
I got quotes!
I always left it to the corresponding spellcasters theme.
My Goolock had a mage armor made of shadowy vines (his patron was an eldritch forest goddess)
My Earth Genasi wizard just had his skin grow out these magic crystals.
And finally, my necromancer has a skeleton that wraps around her body like an exo-suit.
I am also here.
Am snek.
The way I play it, Mage armor isn't actually a magical force field around you, instead I like to play it as the caster magically amping up their senses and reaction time in order to dodge attacks, kind of like a spidey sense.
I originally did it with my divination wizard since it especially made sense for divination (being able to expand your knowledge of the immediate future to the point of being able to avoid attacks), but I decided I liked the headcannon and now I use it for all my casters.
Mage armor looks like full studded leather armor that replaces the target's complete outfit for the spell's duration... and is translucent.
(Full disclosure: I did not get halfway through typing that before I started giggling. I'm easily amused.)
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
For me it's this.
Exceptions can be made for some characters, though, if going for a particular aesthetic.
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I also make maps.(That's a link)
I take the non description in the spell description to heart: Invisible, and it doesn't give any "signatures" like flashes of lights or "vrum" lightsaber noises when it blocks a hit either. However, to the attacker and anyone witnessing the attack it's clear as day the attack was blocked by "something" otherwise the attack would have been a hit. So a arcanist can walk around with Mage Armor just fine, but once it protects the Arcanist, it's clear there's magic afoot through circumstantial reading. Cultures used to magic will figure it out quick. Cultures with little exposure to magic may be a confused but they'll keep trying to hit the target anyway.
Custom spell effects could swirl up the mage armor in glitter or whatever, sure, but that kinda signals the arcanist is readied for a fight, not always a good look in a lot of circumstances.
Jander Sunstar is the thinking person's Drizzt, fight me.
Almost invisible, though the translucent purple outline of armor appears when an attack is blocked.
All stars fade. Some stars forever fall.
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Homebrew: Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.