Awakened Aberration Image

A dormant aberration has awakened within you. Determine its appearance and the manifestation associated with it. You gain the following benefits:

  • Unearthly changes to your physiology are making you more resilient, Increase your Constitution score by 1, to a maximum of 20.
  • Something is noticeably 'not right' about you, Decrease your Charisma score by 1, to a minimum of 3.

You develop a random manifestation from the Aberrations table.

Aberrations
d8 Manifestation
1 A tentacle growth develops somewhere on your person (Strength +1)
2 Your eyes are unnatural such as glowing, metallic, or black (Intimidation +1)
3 A third eye grows somewhere on your person (Passive Perception and Insight +1)
4 Your skin is scarred, slimy, odorous, or otherwise unnatural (Choose any one resistance)
5 Blackened hands (Touch withers trivial life such as small animals and plants, DC = player level)
6 Unnatural hunger (Must eat at twice the frequency or suffer exhaustion effects)
7 A tentacle growth develops on face (Gain Telepathic Feat)
8 You have body tics and convulsions, but you can see possibilities in reality (Gain Lucky Feat)

OPTION: GREATER ABERRANT POWERS

At the DM’s option, a character who has the Awakened Aberration feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.

If the character gains a boon, the DM chooses it or determines it. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.

Awakened Aberration Image

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