
No stranger to the ins and outs of adventuring, you gain the following benefits:
- Increase one ability score of your choice by 1, to a maximum of 20.
- You gain proficiency in the Survival skill.
- You can use a bonus action to drink a potion, such as a potion of healing or a potion of hill giant strength.
- You can read any spell scroll and cast its spell regardless of class requirements. You automatically succeed on the ability check you make to cast a scroll’s spell if its level is no higher than your proficiency bonus. If you aren't a spellcaster, Intelligence is your spellcasting ability for the spell.
Previous Versions
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11/30/2021 5:47:36 AM
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18
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3
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11/30/2021 3:05:34 PM
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24
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1
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12/2/2021 4:58:40 PM
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71
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10
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12/2/2021 5:30:33 PM
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64
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1
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Coming Soon
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Change log (probably the last changes I'll make to touch the feat up):
- The word "any" was changed to "the" in the casting scroll section to reduce ambiguity as to which ability check you automatically succeed at (I think the previous phrasing still worked as intended, but the updated phrasing makes that much more clear)
- Snippet added within the feat so that it is more descriptive within the character sheet on DnDBeyond
DnDBeyond Links (Features fully integrated)
Adventurer Subclass: Artificer, Barbarian, Bard, Blood Hunter, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard
Feats: Adventurer, Adventuring Initiate
Magic Items: Excalibur, Holy Grail, Horn of Heimdall, Philosopher's Stone
The Adventurer is a universal subclass, which means that any class (official or homebrewed) can take it as long as the class follows conventional leveling. It was inspired by the Strixhaven UA, which included shared subclasses, too, but not to the same extent here. The features and 50+ adventuring styles aim to support less conventional playstyles and add utility to characters. It was built upon the first iteration of this subclass, the Adventurer fighter subclass, which was built upon the initial Adventurer feature. Oh how it has grown!
In the compendium, there are feats included to allow a player to dip into the Adventurer's flavor in addition to classic magic items that players can quest for.
Everything created here is available on DnDBeyond with fully integrated (and quality assured!) features. Well, it's more like 99% integrated, since there are limits to DDB's capabilities. On DDB, I made it so that spellcasters have access to the spell lists by default and they can choose to take Improvised Spellcasting if they want to by utilizing the optional features function of the character builder.
I'm happy with how this compendium turned out. I've taken a lot of time to polish it and translate it into DDB. A lot of time. Too much time. Hopefully someone finds good use of it. Enjoy!