Wondrous Item, artifact (requires attunement)

The powers of the Holy Grail grant eternal life and the ability to find whatever one's heart desires most. Once possessed by the Fisher King, the grail was awarded to a nameless hero who cured the wounded king of his ailment after many had previously failed. Pilgrims and adventurers have since dedicated their lives to seek the grail for their own ambitions, because it has been lost ever since.

The grail is an elaborately decorated gem-encrusted golden chalice that can hold up to 1 pint of liquid. While drinking from the grail, it will never spill, and a sip from it provides enough nourishment to sustain a creature for one day. The grail can also be used as a spellcasting focus while in hand. However, only a truly worthy seeker can activate the powers of the grail, and only by asking the sacred question, “Whom does the grail serve?”

Random Properties. The Holy Grail has the following randomly determined properties:

  • 2 minor beneficial properties
  • 2 major beneficial properties

Increased Constitution. Your Constitution score increases by 2, to a maximum of 24, while attuned to the grail.

Immortality. You stop aging. You are immune to any effect that would age you, and you can’t die from old age.

Purify Drink. All nonmagical drink you consume from the grail is rendered free of poison and disease.

Locate Object. By floating a pointer, such as a leaf, feather, or needle, atop the surface of a liquid in the grail, you can use an action to describe or name an object that is familiar to you. Like a compass, the pointer becomes magically magnetized to indicate the direction of the object’s location.

The grail can locate a specific object known to you, or it can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

The grail can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object, or if the object is on another plane of existence than you. In either case, the pointer spins wildly, offering no other information.

The effect ends if the pointer is no longer floating in the grail, you die, or if this property is used again.

True Scrying. While the grail is filled with liquid, you can touch it to cast the scrying spell (save DC 18) with it. The sensor you create can perceive through the magic of an amulet of proof against detection and location and the nondetection and Mordenkainen’s private sanctum spells.

Destroying the Grail. The only way to destroy the Holy Grail is by one good hit from a +3 magic weapon wielded by a lawful good paladin under the effect of a dominate monster spell. Once done, the grail dissolves into dust, but it reforms after 1d100 years in a random location on the Material Plane.

Notes: Bonus: Constitution Score, Bonus: Ability Score Maximum, Buff, Scrying, Utility, divination

Item Tags: Buff Scrying Utility divination

Psatch

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