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Prerequisite: Dexterity score of 13 or higher
 

Your dueling prowess is second to none. You gain proficiency in Dexterity (Sleight of Hand) checks if you are not already proficient. Additionally, whenever initiative is rolled, you may make a contesting Dexterity (Sleight of Hand) check against the hostile creature who rolled the highest initiative. If successful, you may make one ranged weapon attack against a target of your choice that you can see within range before any other creature takes a turn. You may draw the weapon as part of this attack only if it does not have the Two-Handed property. If you fail the skill contest, the contesting creature may make one targeted ranged attack against you (if it is able) before any other creature takes a turn. If this attack is a weapon attack, the weapon can only be drawn as part of the attack if it does not have the Two-Handed property.

This feat cannot be used if you are surprised. You can use this feat a number of times equal to your proficiency bonus. You regain all expended uses after a long rest.

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