1 The Armour for the School of invention wont attune.
2 if I make a character in dnd beyond with UA and trial period finishes does the character disapear? What happens if I am still in a campaign... I would want to continue with that content till my campaign is done.
Playtest content and availability will work a bit differently than typical published or homebrew content. The following disclaimer will be posted for any new UA options:
THIS IS UNOFFICIAL MATERIAL
The material here is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game design and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events.
If this material is made official, it will be refined based on your feedback, and then it will appear in a D&D product that you can unlock on DDB.
If this material is not made official, it will be removed from DDB following the playtest period and you will need to replace it with another option.
For instance, if you choose to use the school of invention subclass for your wizard character and the subclass gets published in an official source down the road, that subclass will be removed from UA and added to the published source. Your character would no longer have access to the school of invention, but you can either unlock it from the published source, choose another subclass, or privately homebrew an approximation of it. You won't lose anything on your character outside of the playtest content option. If the school of invention subclass is not included in a published source down the road and we hear from Wizards of the Coast that it has been cut, you will also lose access to the option.
This would mean that if a subclass was either published or the trial ends, you would need to either unlock it, or you would be able to use the homebrew tools to recreate an approximation of it.
Flagging the attunement piece - I need to check how it's meant to work (I believe its just on the force resistance piece, so want to make sure any changes I make to it is correct).
The not not having UA on dndbeyond is the reason why I hadn’t really created characters here.
Now that I know the subclass might go, means that I probably won’t use it to make characters as I like playing UA subclasses and my campaigns will likely last longer than the play test.
unfortunate as I thought it was going in the right direction.
You will soon be able to homebrew subclasses, which will allow you to add UA content yourself to D&D Beyond. I don't have an exact date for the next homebrew sections, but mor einfo should be announced by staff in the coming weeks.
2 questions
1 The Armour for the School of invention wont attune.
2 if I make a character in dnd beyond with UA and trial period finishes does the character disapear? What happens if I am still in a campaign... I would want to continue with that content till my campaign is done.
Thanks
From the Blog post (https://www.dndbeyond.com/posts/137-unearthed-arcana-content-on-d-d-beyond):
Playtest content and availability will work a bit differently than typical published or homebrew content. The following disclaimer will be posted for any new UA options:
For instance, if you choose to use the school of invention subclass for your wizard character and the subclass gets published in an official source down the road, that subclass will be removed from UA and added to the published source. Your character would no longer have access to the school of invention, but you can either unlock it from the published source, choose another subclass, or privately homebrew an approximation of it. You won't lose anything on your character outside of the playtest content option. If the school of invention subclass is not included in a published source down the road and we hear from Wizards of the Coast that it has been cut, you will also lose access to the option.
This would mean that if a subclass was either published or the trial ends, you would need to either unlock it, or you would be able to use the homebrew tools to recreate an approximation of it.
Flagging the attunement piece - I need to check how it's meant to work (I believe its just on the force resistance piece, so want to make sure any changes I make to it is correct).
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Wary the wizard who focuses on homebrew, for he can create nightmares that you wouldn't even dream of
Update - Attunement for the Armor has been resolved.
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If you have questions/concerns, please Private Message me or another moderator.
Wary the wizard who focuses on homebrew, for he can create nightmares that you wouldn't even dream of
Thanks for fixing it.
The not not having UA on dndbeyond is the reason why I hadn’t really created characters here.
Now that I know the subclass might go, means that I probably won’t use it to make characters as I like playing UA subclasses and my campaigns will likely last longer than the play test.
unfortunate as I thought it was going in the right direction.
thanks
You will soon be able to homebrew subclasses, which will allow you to add UA content yourself to D&D Beyond. I don't have an exact date for the next homebrew sections, but mor einfo should be announced by staff in the coming weeks.
Site Rules & Guidelines || How to Tooltip || Contact Support || Changelog || Pricing FAQ || Homebrew FAQ
If you have questions/concerns, please Private Message me or another moderator.
Wary the wizard who focuses on homebrew, for he can create nightmares that you wouldn't even dream of