I spent quite some time rename equipment containers yesterday for our campaign characters, and now they have all reset to their original name. :(
Also, so magic item modifiers no longer work. Example: I had created a "magic item" to toggle on Disadvantage on all ability checks when selected (to mirror exhaustion level 1), and it worked fine. But now, after the update, it no longer works.
Hey can you describe what you mean by "rename equipment containers"? You can do that? Inquiring minds want to know how!?!
Sounds like a decent solution to the fact that custom Homebrew containers aren't treated as containers (yet), but if the names keep changing back...that sucks.
Was that what you were going after?
EDIT: I figured it out. Didn't realize you could Customize the Name...
Another bug that I found is that custom items can not be added to containers. I was looking to create an Oddities bag, for all of the miscellaneous geegaws and doodads that have stuck around in my inventory, but I was disappointed to learn that custom items can not be added. My bag is still a mess.
With you right there Ustice. I have custom items in my equipment that i cannot move over to my containers yet. Playing in a campaign with a lot of homebrew items seems difficult to organize.
Rollback Post to RevisionRollBack
Axes to ashes, shovels to dust. Your houses will burn, your weapons will rust.
I spent quite some time rename equipment containers yesterday for our campaign characters, and now they have all reset to their original name. :(
Also, so magic item modifiers no longer work. Example: I had created a "magic item" to toggle on Disadvantage on all ability checks when selected (to mirror exhaustion level 1), and it worked fine. But now, after the update, it no longer works.
Another bug that I found is that custom items can not be added to containers. I was looking to create an Oddities bag, for all of the miscellaneous geegaws and doodads that have stuck around in my inventory, but I was disappointed to learn that custom items can not be added. My bag is still a mess.
That isn’t a “bug,” just not part of the initial rollout.
I spent quite some time rename equipment containers yesterday for our campaign characters, and now they have all reset to their original name. :(
Also, so magic item modifiers no longer work. Example: I had created a "magic item" to toggle on Disadvantage on all ability checks when selected (to mirror exhaustion level 1), and it worked fine. But now, after the update, it no longer works.
See "Bloodied / Exhaustion Level 1" item in this character's inventory. Container labelled "non-items". https://ddb.ac/characters/45362220/NVyG1d
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Currently playing: Fai'zal - CN Githyanki Rogue (Candlekeep Mysteries, Forgotten Realms) ; Zeena - LN Elf Sorcerer (Dragonlance)
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier (4-5⭐products! Please check them out.) Twitter: @benmorrier he/him
Hey can you describe what you mean by "rename equipment containers"? You can do that? Inquiring minds want to know how!?!
Sounds like a decent solution to the fact that custom Homebrew containers aren't treated as containers (yet), but if the names keep changing back...that sucks.
Was that what you were going after?
EDIT: I figured it out. Didn't realize you could Customize the Name...
Another bug that I found is that custom items can not be added to containers. I was looking to create an Oddities bag, for all of the miscellaneous geegaws and doodads that have stuck around in my inventory, but I was disappointed to learn that custom items can not be added. My bag is still a mess.
With you right there Ustice. I have custom items in my equipment that i cannot move over to my containers yet. Playing in a campaign with a lot of homebrew items seems difficult to organize.
Axes to ashes, shovels to dust. Your houses will burn, your weapons will rust.

The magic item modifiers still work so long as the item isn't in a container. ...Irritating, I know, but at least that.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
But after removing them from a container sheet he character sheet needs to be refreshed.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
That isn’t a “bug,” just not part of the initial rollout.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Thanks @naruhoodie and @IamSposta.
That solved the issue for now (removing item from container and moving to the Equipment tab, then refreshing page).
Still something that needs to be fixed. Our items should work correctly when placed in a container.
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Currently playing: Fai'zal - CN Githyanki Rogue (Candlekeep Mysteries, Forgotten Realms) ; Zeena - LN Elf Sorcerer (Dragonlance)
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier (4-5⭐products! Please check them out.) Twitter: @benmorrier he/him