I'm currently making a homebrew item that is giving the player a specific list of spells as well as 10 charges that correspond to each spell. So, one spell costs 1 charge, another costs 2 and so forth. How I've balanced it is that they can only be up cast to level 5 and each spell adds charges equal to the original amount as per each spell level (So, if spell level = 1, charge cost = 2 then if spell level = 2, charge cost = 4 and if spell level = 3, charge cost = 6 and so forth). I can't figure out a way to implement this using the homebrew item as when I try and make min charges 2 and max charges 10, it gives me upcasting up until level 8 so, if anyone knows how to implement this or if it's even possible at all, please let me know thank you!
You cannot. You can either make each spell cost a set number of charges, or you can have them scale with spell level along the standard arc. So a first level spell would cost 1 charge, upcast at 2nd-level it would cost 2 charges, etc. a 4th level spell would cost 4, 9th would cost 9, etc. that’s just how it’s set up to work.
I'm very late but the way I've been able to do this is by homebrewing copies of the spell I want to cast at multiple charges per level. For example, I have a staff that can cast Healing Word at 2 charges per spell level, up to 4th. So I made 3 copies of Healing Word in homebrew (changed absolutely nothing they're all named the same and impossible to tell apart). Then in the staff I added 4 spells: Healing Word, 2 charges to cast, casts at lvl 1, then I added another Healing Word, 4 charges to cast, casts at lvl 2, then another, then the last. In the item description on the character sheet players can see that there are 4 Healing Words but in the spell section when you're actually playing it appears exactly how you'd want. That's the only way I've found to have custom charge intervals. Hope this helps someone.
Hey everyone,
I'm currently making a homebrew item that is giving the player a specific list of spells as well as 10 charges that correspond to each spell. So, one spell costs 1 charge, another costs 2 and so forth. How I've balanced it is that they can only be up cast to level 5 and each spell adds charges equal to the original amount as per each spell level (So, if spell level = 1, charge cost = 2 then if spell level = 2, charge cost = 4 and if spell level = 3, charge cost = 6 and so forth). I can't figure out a way to implement this using the homebrew item as when I try and make min charges 2 and max charges 10, it gives me upcasting up until level 8 so, if anyone knows how to implement this or if it's even possible at all, please let me know thank you!
You cannot. You can either make each spell cost a set number of charges, or you can have them scale with spell level along the standard arc. So a first level spell would cost 1 charge, upcast at 2nd-level it would cost 2 charges, etc. a 4th level spell would cost 4, 9th would cost 9, etc. that’s just how it’s set up to work.
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Ah, shoot alright, thank you for letting me know!
I'm very late but the way I've been able to do this is by homebrewing copies of the spell I want to cast at multiple charges per level. For example, I have a staff that can cast Healing Word at 2 charges per spell level, up to 4th. So I made 3 copies of Healing Word in homebrew (changed absolutely nothing they're all named the same and impossible to tell apart). Then in the staff I added 4 spells: Healing Word, 2 charges to cast, casts at lvl 1, then I added another Healing Word, 4 charges to cast, casts at lvl 2, then another, then the last. In the item description on the character sheet players can see that there are 4 Healing Words but in the spell section when you're actually playing it appears exactly how you'd want. That's the only way I've found to have custom charge intervals. Hope this helps someone.
mjg913, you're a genius, thanks.