1) Magic Initiate Cantrips (Word of Radiance and Sacred Flame) don't show up under All Tab and Attacks Tab like Eldritch Blast does.
2) ALL tab, ATTACK tab and ACTION Tab lists these Action options
Unarmed Strike Melee Attack Martial Arts 5ft. Reach +5 1d4+2
AND Arms of the Astral Self (DEX/STR) Melee Attack Martial Arts 10ft. Reach +5 1d4+2
AND Arms of the Astral Self (WIS) Melee Attack Martial Arts 10ft. Reach +6 1d4+3
BUT BONUS ACTION LISTS ONLY INCLUDES Unarmed Strike Melee Attack Martial Arts 5ft. Reach +5 1d4+2
SHOULDN'T IT ALSO HAVE THE OTHER 2 ASTRAL TYPES? Since they have different reach, modifiers/damage
3) Under All & Actions Tabs, it has the wrong Text for Unarmed Strike You can punch, kick, head-butt, or use a similar forceful blow and deal bludgeoning damage equal to 1 + STR modifier (I'm a monk it is NOT 1+STR)
4) Ki Points checkboxes are NOT included on the Attack Tab, Action Tab, Bonus Action Tab, Reaction Tab all of which are places to Spend Ki pionts ; TYhis makes it more work to remeber to go elsewhere to spend Ki points; Spell slots are handled much better, Give Monk some llove
5) No Tools Proficiency choice for Forgery Kit
6) Does not show Genie Spells under Spells tab in the Character Sheet e.g. * Detect evil and good * Thunderwave
I'll try and advise on a couple of these that I'm somewhat knowledgeable on:
Regarding point 1, the Attacks tabs only ever list spells (including cantrips) that have attack rolls. Spells that don't have attack rolls - such as those requiring a saving throw on the part of the target - have never appeared in those tabs. So, it's expected that Eldritch Blast (attack roll) would show up there, but Sacred Flame (DEX save) and Word of Radiance (CON save) would not. I don't know whether this is a "bug" or whether it's intended behavior, but it's always been that way and at the very least I can say I've never seen it be acknowledged as a bug - so at this point it seems unlikely it's ever going to change.
Regarding point 5, there are certain tools that don't appear in the list of "Tool Proficiencies" for most classes or backgrounds that allow the user to freely select a proficiency. If I recall correctly these are mostly the "Rogue-y" ones: Forgery Kit, Thieves' Tools, Poisoner's Kit, etc. If I recall correctly these options will show up if you get a tool proficiency from your race (eg. Vedalken), and I know for certain they show up if you trigger the "multiple proficiencies in the same thing" rule (eg. a Druid with the Hermit background) that allows you to reassign one of them at your choice from an unrestricted list. Like above, I honestly don't know whether this is intended behavior or not - but it's always been that way, so I doubt we can expect to see it changed now. If you want Forgery Kit proficiency (and your DM agrees it makes sense), you can assign it manually from the character sheet.
I'm not too familiar with Astral Self monk - nor with Genie warlock in any way other than knowing the 17th level Mystic Arcanum is borked - but if you don't mind unprivating the linked character sheet I can take a look and maybe provide a bit of guidance on the other points? Or maybe not...
EDITED: Well, crud. In a single reply I somehow managed to use three "tooltips" that don't actually exist. SOML.
Those spell do not require attack rolls, so are not considered “attacks.” You can customize the spells on your character sheet to have them display as attacks.
Those other attack provided by the subclass are not listed as bonus actions to reduce clutter on the page, but I agree with you that they should be listed.
Even monks can choose to do a standard Unarmed Strike (1+Str) should you choose to pull your punches.
Spending Ki does not require expending an Action, a Bonus Action, or a Reaction. Only things that require expending those actions are listed under those action types. Anything that doesn’t require expending any of those Action Types is listed under “Other” Actions to prevent confusion.
The forgery kit is a “tool,” but it is not an “artisan’s tool.”
Spells included with a warlock subclass are not automatically known by the character, merely added to the list of spells you can learn.
Essentially, everything is working properly according to how it was designed to work.
1. That worked but sure was hard to discover, seems like the default should be to display it as an Attack
2. You agreed this is wrong; aka a bug; does anyone's office read these forums and make fixes like this? or is this only peer support?
3. it's funny to include the base-level unarmed strike text (for completeness, but probably useless 99.9% of the time) but not include the monk's martial arts unarmed strike text which more clearly applies; still seems wrong
4. Yeah but my Pact spell slots checkboxes are conveniently on the Spell tab with the spells I use; while Ki Points are not with the Monk features but hidden on the "Other Tab" , just makes it harder to use; perhaps that is the intended design but it's inconvenient
5. thanks
6. again thanks I misread that these are know in addition to rather chosen spells rather than just expand the list I can pick from
1. That worked but sure was hard to discover, seems like the default should be to display it as an Attack
I disagree with this. Customising them to display like attacks can be handy for some but ultimately the Attack section is for, specifically, Attacks. And the distinction can help if you have features that trigger on attacks and such. If it displayed anything you have that just forced saving throws, like spells, even if not attacks that single section is going to have every feature and spell your character possesses being displayed. Personally, I like it being just attacks with 1 or 2 choice exceptions, rather than the 20+ spells, half dozen features, and whatnot to sift through.
3. it's funny to include the base-level unarmed strike text (for completeness, but probably useless 99.9% of the time) but not include the monk's martial arts unarmed strike text which more clearly applies; still seems wrong
I'm confused. I just made a monk with 8 Str and 16 Dex, and the unarmed strike action runs off Dex (+5 attack, 1d4+3 damage). Both the main and bonus action unarmed strikes do this. I therefore don't know what you are referring to and apologise if I am missing something. Your character sheet isn't set to public so I cannot see yours for comparison. Can you please set that to public or provide some clarity?
4. Yeah but my Pact spell slots checkboxes are conveniently on the Spell tab with the spells I use; while Ki Points are not with the Monk features but hidden on the "Other Tab" , just makes it harder to use; perhaps that is the intended design but it's inconvenient
Pact Slots are still spell slots so the spell section is still appropriate. But anyway, I do agree that limited but core class resources - like Sorc Points and Ki Points - that are the clear focus of the entire class, should be more accessible and as usable as slots are. Technically, proper first use of Sorcerer points and Ki Point feature uses aren't properly implemented. This would have been easy to do when first creating the tool/site but was entirely overlooked and is now too complicated of a rewrite to build it in - so we are never gonna see this change, unfortunately.
(EDIT: By all that if fluffy I hate the forum quote system. Ooh let's just add random fecking paragraph spaces for no ruddy reason, isn't that just fun? No you pleb of a forum-designer, it's annoying as heck and you deserve a slap.)
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https://www.dndbeyond.com/characters/111169026/fap56O
dndbeyond bugs:
================
1) Magic Initiate Cantrips (Word of Radiance and Sacred Flame) don't show up under All Tab and Attacks Tab like Eldritch Blast does.
2) ALL tab, ATTACK tab and ACTION Tab lists these Action options
Unarmed Strike Melee Attack Martial Arts 5ft. Reach +5 1d4+2
AND Arms of the Astral Self (DEX/STR) Melee Attack Martial Arts 10ft. Reach +5 1d4+2
AND Arms of the Astral Self (WIS) Melee Attack Martial Arts 10ft. Reach +6 1d4+3
BUT BONUS ACTION LISTS ONLY INCLUDES Unarmed Strike Melee Attack Martial Arts 5ft. Reach +5 1d4+2
SHOULDN'T IT ALSO HAVE THE OTHER 2 ASTRAL TYPES? Since they have different reach, modifiers/damage
3) Under All & Actions Tabs, it has the wrong Text for Unarmed Strike You can punch, kick, head-butt, or use a similar forceful blow and deal bludgeoning damage equal to 1 + STR modifier (I'm a monk it is NOT 1+STR)
4) Ki Points checkboxes are NOT included on the Attack Tab, Action Tab, Bonus Action Tab, Reaction Tab all of which are places to Spend Ki pionts ; TYhis makes it more work to remeber to go elsewhere to spend Ki points; Spell slots are handled much better, Give Monk some llove
5) No Tools Proficiency choice for Forgery Kit
6) Does not show Genie Spells under Spells tab in the Character Sheet e.g. * Detect evil and good * Thunderwave
I'll try and advise on a couple of these that I'm somewhat knowledgeable on:
Regarding point 1, the Attacks tabs only ever list spells (including cantrips) that have attack rolls. Spells that don't have attack rolls - such as those requiring a saving throw on the part of the target - have never appeared in those tabs. So, it's expected that Eldritch Blast (attack roll) would show up there, but Sacred Flame (DEX save) and Word of Radiance (CON save) would not. I don't know whether this is a "bug" or whether it's intended behavior, but it's always been that way and at the very least I can say I've never seen it be acknowledged as a bug - so at this point it seems unlikely it's ever going to change.
Regarding point 5, there are certain tools that don't appear in the list of "Tool Proficiencies" for most classes or backgrounds that allow the user to freely select a proficiency. If I recall correctly these are mostly the "Rogue-y" ones: Forgery Kit, Thieves' Tools, Poisoner's Kit, etc. If I recall correctly these options will show up if you get a tool proficiency from your race (eg. Vedalken), and I know for certain they show up if you trigger the "multiple proficiencies in the same thing" rule (eg. a Druid with the Hermit background) that allows you to reassign one of them at your choice from an unrestricted list. Like above, I honestly don't know whether this is intended behavior or not - but it's always been that way, so I doubt we can expect to see it changed now. If you want Forgery Kit proficiency (and your DM agrees it makes sense), you can assign it manually from the character sheet.
I'm not too familiar with Astral Self monk - nor with Genie warlock in any way other than knowing the 17th level Mystic Arcanum is borked - but if you don't mind unprivating the linked character sheet I can take a look and maybe provide a bit of guidance on the other points? Or maybe not...
EDITED: Well, crud. In a single reply I somehow managed to use three "tooltips" that don't actually exist. SOML.
Essentially, everything is working properly according to how it was designed to work.
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1. That worked but sure was hard to discover, seems like the default should be to display it as an Attack
2. You agreed this is wrong; aka a bug; does anyone's office read these forums and make fixes like this? or is this only peer support?
3. it's funny to include the base-level unarmed strike text (for completeness, but probably useless 99.9% of the time) but not include the monk's martial arts unarmed strike text which more clearly applies; still seems wrong
4. Yeah but my Pact spell slots checkboxes are conveniently on the Spell tab with the spells I use; while Ki Points are not with the Monk features but hidden on the "Other Tab" , just makes it harder to use; perhaps that is the intended design but it's inconvenient
5. thanks
6. again thanks I misread that these are know in addition to rather chosen spells rather than just expand the list I can pick from
I disagree with this. Customising them to display like attacks can be handy for some but ultimately the Attack section is for, specifically, Attacks. And the distinction can help if you have features that trigger on attacks and such. If it displayed anything you have that just forced saving throws, like spells, even if not attacks that single section is going to have every feature and spell your character possesses being displayed. Personally, I like it being just attacks with 1 or 2 choice exceptions, rather than the 20+ spells, half dozen features, and whatnot to sift through.
A little from column A, a lot from column B.
Mostly B.
Hello B's. 👋🐝
(I've had wayyy too much sugar today.)
I'm confused. I just made a monk with 8 Str and 16 Dex, and the unarmed strike action runs off Dex (+5 attack, 1d4+3 damage). Both the main and bonus action unarmed strikes do this. I therefore don't know what you are referring to and apologise if I am missing something. Your character sheet isn't set to public so I cannot see yours for comparison. Can you please set that to public or provide some clarity?
Pact Slots are still spell slots so the spell section is still appropriate. But anyway, I do agree that limited but core class resources - like Sorc Points and Ki Points - that are the clear focus of the entire class, should be more accessible and as usable as slots are. Technically, proper first use of Sorcerer points and Ki Point feature uses aren't properly implemented. This would have been easy to do when first creating the tool/site but was entirely overlooked and is now too complicated of a rewrite to build it in - so we are never gonna see this change, unfortunately.
(EDIT: By all that if fluffy I hate the forum quote system. Ooh let's just add random fecking paragraph spaces for no ruddy reason, isn't that just fun? No you pleb of a forum-designer, it's annoying as heck and you deserve a slap.)
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.