So, I am trying to build out a campaign module to play through with my group and publish once D&D 2024 comes out and I wanted to outsource feedback on my idea for the Artificer class I wanted to include in the campaign. The rest I have in a PDF and want to keep secret but this bit I figured I could use some help with. I've been keeping myself motivated by updating the original post each day with a new Subclass, I have two left, and sharing it. Got a bit of feedback already but it just got marked as Spam because it grew very long. Any chance I can get it unlocked so I can continue to share it and add the last two Subclasses tomorrow and the next day? I want to start another section of the campaign while I get feedback next week.
I know there is a feature to create a Homebrew Class on Beyond but then it would be 5e and I am redoing the Artificer so that they are more like Wizards with a full 9 levels of spells, but they have to imbue items with these spells giving them spell-like abilities during a rest rather than cast them at will as a Wizard would. Upside is they can give these items to others to use but the drawback is they have to do it all from the get-go so unlike a Wizard they cannot use a spell slot that is open to cast Fireball again unless they have another item with that spell imbued in it.
The campaign is the tale of the liberation of Murann from the Sothillis Empire in order to establish a Temple where the Old Alchemist Guild was located in the city and help the new God of Alchemy in their ascension to deity hood. Unfortunately for him his wife is plotting against him as the new Goddess of Addiction and helping the Ogres keep a tight grasp over the city. Yes, this is a tale the chemical expert is married to his addictions! And truly "War of the Roses" type relationship if you've ever seen the movie. Figured it would make a spicy tale and these two Domains aren't covered elsewhere in the Forgotten Realms. Mystra doesn't technically have Domain over objects of Artifice nor does Gond and Talona doesn't cover Addiction. There was a deity to both Alchemy and one to Addiction when Abeir existed, but they weren't returned during 5e. So, I made it into an adventure and as part of it Gond, Mystra, and Deneir (among others) meet outside Tradersmeet to discuss how to divide up their Domains creating the Artificer Class with Ao presiding of course. Deneir is there because I made Scribing part of the class since they make scrolls and Deneir should be the deity who oversees that. Mystra is sort of miffed by it all, but she basically realizes that Artificers naturally will exist and have the power to bypass her Laws of Magic when confronted by an Alchemist who created a potion of level 10 spell power to create monsters ergo the reason for their ascension. Yes, I did create a way to explain the additional new monsters in the campaign! Anyway, as a deity the final test is for them to inspire a group of followers ie adventurers to help them with liberating the city and completing the ritual to sanctify the ground where the Temple is to be consecrated. I plan for it to be a level 1-16 adventure.
There is no way to create a homebrew class on DDB, only subclasses, and there is no way to give an artificer full caster spell progression to 9th-level spells on DSB either:
There is no way to create a homebrew class on DDB, only subclasses, and there is no way to give an artificer full caster spell progression to 9th-level spells on DSB either:
Thought so.... well I got the other two subclasses written. The Armorer makes armor and fortifications and the Tinkerer can use meta magic basically to tinker with their spells.
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"Life is Cast by Random Dice"
Burn my candle twice.
I have done my life justice
Against random dice.
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So, I am trying to build out a campaign module to play through with my group and publish once D&D 2024 comes out and I wanted to outsource feedback on my idea for the Artificer class I wanted to include in the campaign. The rest I have in a PDF and want to keep secret but this bit I figured I could use some help with. I've been keeping myself motivated by updating the original post each day with a new Subclass, I have two left, and sharing it. Got a bit of feedback already but it just got marked as Spam because it grew very long. Any chance I can get it unlocked so I can continue to share it and add the last two Subclasses tomorrow and the next day? I want to start another section of the campaign while I get feedback next week.
Artificer 2024 - Artificer - Class Forums - D&D Beyond Forums - D&D Beyond (dndbeyond.com)
I know there is a feature to create a Homebrew Class on Beyond but then it would be 5e and I am redoing the Artificer so that they are more like Wizards with a full 9 levels of spells, but they have to imbue items with these spells giving them spell-like abilities during a rest rather than cast them at will as a Wizard would. Upside is they can give these items to others to use but the drawback is they have to do it all from the get-go so unlike a Wizard they cannot use a spell slot that is open to cast Fireball again unless they have another item with that spell imbued in it.
The campaign is the tale of the liberation of Murann from the Sothillis Empire in order to establish a Temple where the Old Alchemist Guild was located in the city and help the new God of Alchemy in their ascension to deity hood. Unfortunately for him his wife is plotting against him as the new Goddess of Addiction and helping the Ogres keep a tight grasp over the city. Yes, this is a tale the chemical expert is married to his addictions! And truly "War of the Roses" type relationship if you've ever seen the movie. Figured it would make a spicy tale and these two Domains aren't covered elsewhere in the Forgotten Realms. Mystra doesn't technically have Domain over objects of Artifice nor does Gond and Talona doesn't cover Addiction. There was a deity to both Alchemy and one to Addiction when Abeir existed, but they weren't returned during 5e. So, I made it into an adventure and as part of it Gond, Mystra, and Deneir (among others) meet outside Tradersmeet to discuss how to divide up their Domains creating the Artificer Class with Ao presiding of course. Deneir is there because I made Scribing part of the class since they make scrolls and Deneir should be the deity who oversees that. Mystra is sort of miffed by it all, but she basically realizes that Artificers naturally will exist and have the power to bypass her Laws of Magic when confronted by an Alchemist who created a potion of level 10 spell power to create monsters ergo the reason for their ascension. Yes, I did create a way to explain the additional new monsters in the campaign! Anyway, as a deity the final test is for them to inspire a group of followers ie adventurers to help them with liberating the city and completing the ritual to sanctify the ground where the Temple is to be consecrated. I plan for it to be a level 1-16 adventure.
"Life is Cast by Random Dice"
Burn my candle twice.
I have done my life justice
Against random dice.
There is no way to create a homebrew class on DDB, only subclasses, and there is no way to give an artificer full caster spell progression to 9th-level spells on DSB either:
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Thought so.... well I got the other two subclasses written. The Armorer makes armor and fortifications and the Tinkerer can use meta magic basically to tinker with their spells.
"Life is Cast by Random Dice"
Burn my candle twice.
I have done my life justice
Against random dice.