I'm creating a Monk using 2024 rules, and when I equip a Greatclub it is not flagged as "Martial Arts" and defaults to using Strength instead of Dexterity. All Simple Melee weapons should count as "Monk weapons" and therefore be compatible with "Martial Arts" under 2024 rules, unless I am missing something. Other weapons (eg Quarterstaff, Scimitar) work as expected, I'm encountering this problem with the Greatclub only.
I know the Greatclub was not a "Monk weapon" in 2014 rules - maybe something got carried over by mistake?
In meantime, you can customise it and add bonuses to match the expected 'to hit' and 'damage'.
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I'm creating a Monk using 2024 rules, and when I equip a Greatclub it is not flagged as "Martial Arts" and defaults to using Strength instead of Dexterity. All Simple Melee weapons should count as "Monk weapons" and therefore be compatible with "Martial Arts" under 2024 rules, unless I am missing something. Other weapons (eg Quarterstaff, Scimitar) work as expected, I'm encountering this problem with the Greatclub only.
I know the Greatclub was not a "Monk weapon" in 2014 rules - maybe something got carried over by mistake?
Bug confirmed.
In meantime, you can customise it and add bonuses to match the expected 'to hit' and 'damage'.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.