so i'm wondering what i need to do to have it be publishable- any ideas?
clerics of the Moon are devoted to the Moon mother also named mona, and sometimes to her evil counterpart, lua. They use the magic granted by their unshaken faith in her to reveal the unseen,or to mask what must be hidden, aid themselves and others, and sometimes, under the guidance of Lua.. to attempt to make their glorious night last forever.'
the deity is often only popular with outcasts despite the moon mothers inclusive and charitable ways and preachings because of the big controversy over which god really is the true mother moon.. some believe it is the good and loving force of light and kindness... and some believe its the all knowing evil god of darkness who wants to rule over all...and a very few believe in a mix. many moon worshiping people have caused war and killed over the unknown questions. so over time it was seen more as a cult more than anything else. so most who follow are outcasts or races that live isolated. but the word of such still gets around. either way, shes a god who provides light and guidance for all outcasted
rules-----
the rules vary depending on which path you decide to believe in, mona or lua.
Mona-
-daily worship to Mona,common forms of such are singing or playing music for her night as she has been noted to love music
-helping others with sleep and dream issues. following Mona gives the follower greater knowledge when it comes to dreams and visions and has a duty to help grant people sleep and determining the meaning of dreams
-can not refuse a plea for help, from anyone who has not caused harm to the follower, but does not need to do something that would lead to there own death
-joining the moon mother after death to guard the dream real
lua-
-daily worship, common forms of such are paying and sacrifices of food and wine
-carrying out the will of lua, which is often seen as staying out of bright sunlight by covering of all skin or fur, obstanice of candles, lanterns and other sources of light in the dark that are not moon light or magically made and the killing of any Mona worshipers and any sun followers of ANY kind when in contact
-the seeking of ability to cast forever night over the world, as so lua could return to the mortal realm to rule, not forced but greatly wanted
At 1st level, you learn the guidance cantrip. This doesn't count against your number of cantrips known. In addition you gain darkvision out to 60 feet. If you already had darkvision, add 30 feet to its range.
Moonkissed Sight
Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself and give it darkvision out to 60 feet. If it already had darkvision, increase its range by 30 feet. This blessing lasts one hour or until you use the feature again.
Channel Divinity: Moonlight Aura
Starting at 2nd level, you can use your Channel Divinity as an action to call down a beam of moonlight that provides dim light for 20 feet around you. In addition, allies in the beam gain your spellcasting modifier in temporary hit points at the start of their turns. When enemies in the beam take damage, they also take your spellcasting ability modifier in radiant damage. You may decide who is an ally and who is an enemy. This lasts until you use an action to dismiss it, you lose concentration (as if concentrating on a spell) or for 1 minute, whichever comes sooner. If the moon is out, the temporary hit points your allies gain is doubled.
Channel Divinity: Whispered Lullaby
Starting at 6th level, you can use your Channel Divinity as an action to put one creature you can touch to sleep with whispered lullabies. If the target has a CR lower than your cleric level, they fall asleep instantly. Higher, and they make a Wisdom saving throw to avoid all effects. They wake up in 1 minute, if they take damage, or if a creature uses an action to wake them, whichever comes first.
Night casting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. At night, this also applies to any cleric spell.
Eternal Night
At 17th level, you can track and control the movement of the moon. You can spend 10 minutes to perform a ritual to turn day into night. After you use this feature, you must wait 7 days before using it again.
Guiding Vision
Guiding Vision At 1st level, you learn the guidance cantrip. This doesn't count against your number of cantrips known. In addition you gain darkvision out to 60 feet. If you already had darkvision, add 30 feet to its range.
Moonkissed Sight
Moonkissed Sight Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself and give it darkvision out to 60 feet. If it already had darkvision, increase its range by 30 feet. This blessing lasts one hour or until you use the feature again.
Channel Divinity: Moonlight Aura
Channel Divinity: Moonlight Aura Starting at 2nd level, you can use your Channel Divinity as an action to call down a beam of moonlight that provides dim light for 20 feet around you. In addition, allies in the beam gain your spellcasting modifier in temporary hit points at the start of their turns. When enemies in the beam take damage, they also take your spellcasting ability modifier in radiant damage. You may decide who is an ally and who is an enemy. This lasts until you use an action to dismiss it, you lose concentration (as if concentrating on a spell) or for 1 minute, whichever comes sooner. If the moon is out, the temporary hit points your allies gain is doubled.
Channel Divinity: Whispered Lullaby
Channel Divinity: Whispered Lullaby Starting at 6th level, you can use your Channel Divinity as an action to put one creature you can touch to sleep with whispered lullabies. If the target has a CR lower than your cleric level, they fall asleep instantly. Higher, and they make a Wisdom saving throw to avoid all effects. They wake up in 1 minute, if they take damage, or if a creature uses an action to wake them, whichever comes first.
Night casting
Night casting Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. At night, this also applies to any cleric spell.
Eternal night
At 17th level, you can track and control the movement of the moon. You can spend 10 minutes to perform a ritual to turn day into night. After you use this feature, you must wait 7 days before using it again.
Good, someone already said it (but since I had to scroll through 24 paragraphs and 2 charts to get down here, I'll repeat it). Make sure you have a description and have clicked save. I think the how to subclass guide also says this.
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so i'm wondering what i need to do to have it be publishable- any ideas?
clerics of the Moon are devoted to the Moon mother also named mona, and sometimes to her evil counterpart, lua. They use the magic granted by their unshaken faith in her to reveal the unseen,or to mask what must be hidden, aid themselves and others, and sometimes, under the guidance of Lua.. to attempt to make their glorious night last forever.'
the deity is often only popular with outcasts despite the moon mothers inclusive and charitable ways and preachings because of the big controversy over which god really is the true mother moon.. some believe it is the good and loving force of light and kindness... and some believe its the all knowing evil god of darkness who wants to rule over all...and a very few believe in a mix. many moon worshiping people have caused war and killed over the unknown questions. so over time it was seen more as a cult more than anything else. so most who follow are outcasts or races that live isolated. but the word of such still gets around. either way, shes a god who provides light and guidance for all outcasted
rules-----
the rules vary depending on which path you decide to believe in, mona or lua.
Mona-
-daily worship to Mona,common forms of such are singing or playing music for her night as she has been noted to love music
-helping others with sleep and dream issues. following Mona gives the follower greater knowledge when it comes to dreams and visions and has a duty to help grant people sleep and determining the meaning of dreams
-can not refuse a plea for help, from anyone who has not caused harm to the follower, but does not need to do something that would lead to there own death
-joining the moon mother after death to guard the dream real
lua-
-daily worship, common forms of such are paying and sacrifices of food and wine
-carrying out the will of lua, which is often seen as staying out of bright sunlight by covering of all skin or fur, obstanice of candles, lanterns and other sources of light in the dark that are not moon light or magically made and the killing of any Mona worshipers and any sun followers of ANY kind when in contact
-the seeking of ability to cast forever night over the world, as so lua could return to the mortal realm to rule, not forced but greatly wanted
-join lua in death to serve in the dream realm
Domain Spells of Mona
moon bolt= https://www.dndbeyond.com/spells/203058-moon-bolt
Domain spells of lua
Domain Spells
Domain feats-----
Guiding Vision
At 1st level, you learn the guidance cantrip. This
doesn't count against your number of cantrips known.
In addition you gain darkvision out to 60 feet. If you
already had darkvision, add 30 feet to its range.
Moonkissed Sight
Starting when you choose this domain at 1st level, you
can use your action to touch a willing creature other
than yourself and give it darkvision out to 60 feet. If it
already had darkvision, increase its range by 30 feet.
This blessing lasts one hour or until you use the feature again.
Channel Divinity: Moonlight Aura
Starting at 2nd level, you can use your Channel Divinity as
an action to call down a beam of moonlight that provides
dim light for 20 feet around you. In addition, allies
in the beam gain your spellcasting modifier in
temporary hit points at the start of their turns.
When enemies in the beam take damage, they
also take your spellcasting ability modifier in radiant
damage. You may decide who is an ally and who is an
enemy. This lasts until you use an action to dismiss it,
you lose concentration (as if concentrating on a spell)
or for 1 minute, whichever comes sooner. If
the moon is out, the temporary hit points your
allies gain is doubled.
Channel Divinity: Whispered Lullaby
Starting at 6th level, you can use your Channel
Divinity as an action to put one creature you can
touch to sleep with whispered lullabies. If the target
has a CR lower than your cleric level, they fall asleep instantly. Higher, and they make a Wisdom saving
throw to avoid all effects. They wake up in 1 minute,
if they take damage, or if a creature uses an action to
wake them, whichever comes first.
Night casting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. At night, this also applies to any cleric spell.
Eternal Night
At 17th level, you can track and control the movement of the moon. You can spend 10 minutes to perform a ritual to turn day into night. After you use this feature, you must wait 7 days before using it again.
Guiding Vision
Guiding Vision
At 1st level, you learn the guidance cantrip. This
doesn't count against your number of cantrips known.
In addition you gain darkvision out to 60 feet. If you
already had darkvision, add 30 feet to its range.
Moonkissed Sight
Moonkissed Sight
Starting when you choose this domain at 1st level, you
can use your action to touch a willing creature other
than yourself and give it darkvision out to 60 feet. If it
already had darkvision, increase its range by 30 feet.
This blessing lasts one hour or until you use the feature again.
Channel Divinity: Moonlight Aura
Channel Divinity: Moonlight Aura
Starting at 2nd level, you can use your Channel Divinity as
an action to call down a beam of moonlight that provides
dim light for 20 feet around you. In addition, allies
in the beam gain your spellcasting modifier in
temporary hit points at the start of their turns.
When enemies in the beam take damage, they
also take your spellcasting ability modifier in radiant
damage. You may decide who is an ally and who is an
enemy. This lasts until you use an action to dismiss it,
you lose concentration (as if concentrating on a spell)
or for 1 minute, whichever comes sooner. If
the moon is out, the temporary hit points your
allies gain is doubled.
Channel Divinity: Whispered Lullaby
Channel Divinity: Whispered Lullaby
Starting at 6th level, you can use your Channel
Divinity as an action to put one creature you can
touch to sleep with whispered lullabies. If the target
has a CR lower than your cleric level, they fall asleep instantly. Higher, and they make a Wisdom saving
throw to avoid all effects. They wake up in 1 minute,
if they take damage, or if a creature uses an action to
wake them, whichever comes first.
Night casting
Night casting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. At night, this also applies to any cleric spell.
Eternal night
At 17th level, you can track and control the movement of the moon. You can spend 10 minutes to perform a ritual to turn day into night. After you use this feature, you must wait 7 days before using it again.
Make sure you have a description
hit the topmost save button in the homebrew editor. That will trigger the process to check your homebrew and should clear the warning.
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Good, someone already said it (but since I had to scroll through 24 paragraphs and 2 charts to get down here, I'll repeat it). Make sure you have a description and have clicked save. I think the how to subclass guide also says this.