I want an item feat to give the user a spell when a certain level is reached. However, when adding a spell to an item in the homebrew and I select [cast at level], the spell slot level is added instead, as if [spell levels] was selected during the creation.
So for example a spellcaster reaching level 6, gets the spell in the level 6 spell slot.
My mistake, it's a feat, not an item. (just edited) I have the options (Cantrip to 9) in [spell levels] and (1 to 20) in [cast at level].
Same for feats. They aren't designed to scale to higher levels. You unlock the whole feat all at once as if it was a static class feature.
"Spell level" is the level of the spell the feat grants. You can leave spell name blank and use this to make a selectable list to choose from.
"Cast at level" is the spell level the spell the feat grants will be displayed at. Leveled spells can be cast 1-9, and the spells page will crash if you select a higher level (not sure if there will be issues selecting a level lower than the spell). Cantrips can select 1-20 to specify character level that the spell scales to, with 5, 11, and 17 being the important ones.
There is no option to add spells or modifiers as you level up with a feat, that is what classes are for.
The engine that DDB has to creat things was initially designed to only be able to recreate official D&D content as per the specifications of the game’s publisher, WotC. Since there are no official Feats or Magic Items that draw any stats on information from the characters who get them, that was how DDB programmed their system. However, DDB didn’t bother designing several different interfaces all for attaching the same spells to different things. My guess is that was reduce expenses, which means the don’t have to charge us as much for their product. The homebrew system we use is the same system, just without Admin privileges, and was not originally intended for public use.
So when it comes to stuff like the Character Level fields, what you’re seeing are things that work for Sub/Races and Sub/Class features, they’re only still there because everything that can have spells added uses the same interface screen. Those fields are just inactive for Magic Items and Feats. The “Cast at Level” field is functional because any Feat, or Magic item that grants the ability to cast a spell must specify at what level it is cast since they are intended to be agnostic to character level by design. You could be 1st-level, or 20th, a Wand of Magic Missiles will work the same regardless. No matter what, the 1ce/Long Rest free casting of the spell granted by the Magic Initiate feat will always be at 1st-level, even if it would normally scale.
Same problem here. In addition: My warlock got a spell (shatter level2) in 6th level slot, where 5th level should be maximum.
If your Warlock got that spell from either a feat or a magic item (or a Race/Subrace for that matter), and that was set to cast the spell at 6th-level, it makes no difference what your character’s normal limitations are. Those limitations only apply to things granted specifically by your Class and Subclass.
Same for feats. They aren't designed to scale to higher levels. You unlock the whole feat all at once as if it was a static class feature.
I have created feats that level up nicely. When managing feats they show up in the list prerequisites not met when the character hasn't reached the level yet.
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Cedo nulli, Calcanda semel via leti. Parvi sed magni.
Same for feats. They aren't designed to scale to higher levels. You unlock the whole feat all at once as if it was a static class feature.
I have created feats that level up nicely. When managing feats they show up in the list prerequisites not met when the character hasn't reached the level yet.
That is a simple prerequisite system, a “you must be this tall to ride” kind of thing requiring multiple feats to add as they progress. That is possible, it’s similar to how Matt Mercer’s Vestiges of Divergence had to be implemented as well because there were no feats or magic items with “levels” before in any official WotC product. It is a workaround, but ultimately only the kind of thing anyone ends up designing out of necessity.
There is currently no way to create is a single feat or Magic Item that only needs be add once and that unlocks new abilities automatically as the character levels or the feat/Item reaches any other criteria to scale up. Just like there is no way to make a Magic Item that grants abilities with # of use based an Ability modifier.
I had an idea though. As an alternative workaround you could make a custom variant of the character’s subrace or race/variant and do it that way. It would be the closest thing to a single feat that automatically went up without having to remember to swap feats or add them when they hit the right levels. I don’t know if that’s helpful to you.
I had an idea though. As an alternative workaround you could make a custom variant of the character’s subrace or race/variant and do it that way. It would be the closest thing to a single feat that automatically went up without having to remember to swap feats or add them when they hit the right levels. I don’t know if that’s helpful to you.
That's worth a try ! Thnx.
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"Semper in faecibus sumus, solum profundum variat" playing since 1986
I had an idea though. As an alternative workaround you could make a custom variant of the character’s subrace or race/variant and do it that way. It would be the closest thing to a single feat that automatically went up without having to remember to swap feats or add them when they hit the right levels. I don’t know if that’s helpful to you.
I want
an itemfeat to give the user a spell when a certain level is reached.However, when adding a spell to an item in the homebrew and I select [cast at level], the spell slot level is added instead, as if [spell levels] was selected during the creation.
So for example a spellcaster reaching level 6, gets the spell in the level 6 spell slot.
edit: feat, not item
playing since 1986
There's no way to bind an items feature to character level. The 'cast at level' option is for what level the spell should be cast at.
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My mistake, it's a feat, not an item. (just edited)
I have the options (Cantrip to 9) in [spell levels] and (1 to 20) in [cast at level].
playing since 1986
Same problem here. In addition: My warlock got a spell (shatter level2) in 6th level slot, where 5th level should be maximum.
Cedo nulli, Calcanda semel via leti.
Parvi sed magni.
Same for feats. They aren't designed to scale to higher levels. You unlock the whole feat all at once as if it was a static class feature.
"Spell level" is the level of the spell the feat grants. You can leave spell name blank and use this to make a selectable list to choose from.
"Cast at level" is the spell level the spell the feat grants will be displayed at. Leveled spells can be cast 1-9, and the spells page will crash if you select a higher level (not sure if there will be issues selecting a level lower than the spell). Cantrips can select 1-20 to specify character level that the spell scales to, with 5, 11, and 17 being the important ones.
There is no option to add spells or modifiers as you level up with a feat, that is what classes are for.
The engine that DDB has to creat things was initially designed to only be able to recreate official D&D content as per the specifications of the game’s publisher, WotC. Since there are no official Feats or Magic Items that draw any stats on information from the characters who get them, that was how DDB programmed their system. However, DDB didn’t bother designing several different interfaces all for attaching the same spells to different things. My guess is that was reduce expenses, which means the don’t have to charge us as much for their product. The homebrew system we use is the same system, just without Admin privileges, and was not originally intended for public use.
So when it comes to stuff like the Character Level fields, what you’re seeing are things that work for Sub/Races and Sub/Class features, they’re only still there because everything that can have spells added uses the same interface screen. Those fields are just inactive for Magic Items and Feats. The “Cast at Level” field is functional because any Feat, or Magic item that grants the ability to cast a spell must specify at what level it is cast since they are intended to be agnostic to character level by design. You could be 1st-level, or 20th, a Wand of Magic Missiles will work the same regardless. No matter what, the 1ce/Long Rest free casting of the spell granted by the Magic Initiate feat will always be at 1st-level, even if it would normally scale.
If your Warlock got that spell from either a feat or a magic item (or a Race/Subrace for that matter), and that was set to cast the spell at 6th-level, it makes no difference what your character’s normal limitations are. Those limitations only apply to things granted specifically by your Class and Subclass.
Creating Epic Boons on DDB
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Thnx 4 explaining
playing since 1986
I have created feats that level up nicely. When managing feats they show up in the list prerequisites not met when the character hasn't reached the level yet.
Cedo nulli, Calcanda semel via leti.
Parvi sed magni.
That is a simple prerequisite system, a “you must be this tall to ride” kind of thing requiring multiple feats to add as they progress. That is possible, it’s similar to how Matt Mercer’s Vestiges of Divergence had to be implemented as well because there were no feats or magic items with “levels” before in any official WotC product. It is a workaround, but ultimately only the kind of thing anyone ends up designing out of necessity.
There is currently no way to create is a single feat or Magic Item that only needs be add once and that unlocks new abilities automatically as the character levels or the feat/Item reaches any other criteria to scale up. Just like there is no way to make a Magic Item that grants abilities with # of use based an Ability modifier.
I had an idea though. As an alternative workaround you could make a custom variant of the character’s subrace or race/variant and do it that way. It would be the closest thing to a single feat that automatically went up without having to remember to swap feats or add them when they hit the right levels. I don’t know if that’s helpful to you.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
That's worth a try ! Thnx.
playing since 1986
Happy to help.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting