I've built a number of encounters in advance of my games. Last night while playing, the Encounter tool refused to pull through all of the current active players and instead pulled in the characters who had been active at the time I built the encounters but are now inactive characters. I've tested a few of my prepared encounters and they are all the same, I built a new encounter and it brought through the correct current list of player characters.
Is this a bug or am I going to have to rebuild all of my planned encounters with a set of characters I anticipate will be active for those encounters?
It’s considered a feature for DMs who like to keep records of previous fights without them changing. You don’t have to rebuild your encounters, simply I select the campaign in the encounter builder and reselect it and it will pull the updated campaign info and you can re-save the encounter.
It’s considered a feature for DMs who like to keep records of previous fights without them changing. You don’t have to rebuild your encounters, simply I select the campaign in the encounter builder and reselect it and it will pull the updated campaign info and you can re-save the encounter.
I was just about to report the same thing as a bug, so I'm not sure I'd consider this a feature, or at least not in its current form.
It would make a lot more sense if the levels only became fixed once the encounter is started, and then update again when/if the encounter is reset; this way you could "save" a historical encounter by simply leaving the encounter "running".
I like to prepare possible encounters well in advance, so having it stuck on the current levels by default is a nuisance.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
This is a stupid feature and should be able to be toggled on or off it's incredibly frustrating to have to edit each encounter if someone joins or leaves a campaign, please fix this "feature"
I've built a number of encounters in advance of my games. Last night while playing, the Encounter tool refused to pull through all of the current active players and instead pulled in the characters who had been active at the time I built the encounters but are now inactive characters. I've tested a few of my prepared encounters and they are all the same, I built a new encounter and it brought through the correct current list of player characters.
Is this a bug or am I going to have to rebuild all of my planned encounters with a set of characters I anticipate will be active for those encounters?
It’s considered a feature for DMs who like to keep records of previous fights without them changing. You don’t have to rebuild your encounters, simply I select the campaign in the encounter builder and reselect it and it will pull the updated campaign info and you can re-save the encounter.
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I was just about to report the same thing as a bug, so I'm not sure I'd consider this a feature, or at least not in its current form.
It would make a lot more sense if the levels only became fixed once the encounter is started, and then update again when/if the encounter is reset; this way you could "save" a historical encounter by simply leaving the encounter "running".
I like to prepare possible encounters well in advance, so having it stuck on the current levels by default is a nuisance.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Ok thanks for the advice
This is a stupid feature and should be able to be toggled on or off it's incredibly frustrating to have to edit each encounter if someone joins or leaves a campaign, please fix this "feature"