I really only just saw the new UA, and it looks really cool! Especially the ability to charge magic items, I thought that was a necessity. Of course there are other "okay" or "poor" changes with it. However, I am definitely more interested in putting the new Cartographer subclass to good use and optimization (my DMs are generally pretty lax when it comes to using UA). A caster-leaning subclass that, if given the right proficiencies via other measures, could actually make a pretty good warrior. Does anyone have any ideas on how to use it effectively? Optimized or flavorful character builds?
My take is that it has a couple interesting tricks but nothing that another class couldn't do far better. Could have a bit of potential as a dip for another class, but only if you are planning a heist or something. Otherwise most of the tricks a cartographer brings to the table are REALLY situational. And pretty much regardless of feats, without multiclassing, you are not going to make a competent caster or basher out of it. Less of a gish, more of a gishn't.
I like the subclass but it needs a bit of tweaking to play into the stealth/scouting aspects it lends itself to. The Faerie Fire ability it awesome but it should be invisible Faerie Fire so that it can be used as an radar of sorts when cast a head or an alarm when cast behind.
For builds I think a Scribes Wizard with the Cartographer would be pretty lethal. The map could be given to your spellbook which can act as a drone exploring 600ft in front of the party. Then you can modify your spells and yadda yadda. The two classes sort of just fit.
I like the subclass but it needs a bit of tweaking to play into the stealth/scouting aspects it lends itself to. The Faerie Fire ability it awesome but it should be invisible Faerie Fire so that it can be used as an radar of sorts when cast a head or an alarm when cast behind.
For builds I think a Scribes Wizard with the Cartographer would be pretty lethal. The map could be given to your spellbook which can act as a drone exploring 600ft in front of the party. Then you can modify your spells and yadda yadda. The two classes sort of just fit.
Agreed. The whole point of radar is that you can see enemies before they can see you, and act on that knowledge. But if they can see Faerie Fire being cast, they are bound to know something is amiss and/or that they are being targeted.
That would be a really cool build, especially since you can cast spells targeting allies with your maps without seeing them, and from your Manifest Mind's position. Fitting indeed.
But the true question, Does the Cartographer's level 3 feature to cut scribing time in half stack with the scribes wizards feature that does the same thing? , essentially scribing scrolls in 1/4 of the normal time?
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I really only just saw the new UA, and it looks really cool! Especially the ability to charge magic items, I thought that was a necessity. Of course there are other "okay" or "poor" changes with it. However, I am definitely more interested in putting the new Cartographer subclass to good use and optimization (my DMs are generally pretty lax when it comes to using UA). A caster-leaning subclass that, if given the right proficiencies via other measures, could actually make a pretty good warrior. Does anyone have any ideas on how to use it effectively? Optimized or flavorful character builds?
My take is that it has a couple interesting tricks but nothing that another class couldn't do far better. Could have a bit of potential as a dip for another class, but only if you are planning a heist or something. Otherwise most of the tricks a cartographer brings to the table are REALLY situational. And pretty much regardless of feats, without multiclassing, you are not going to make a competent caster or basher out of it. Less of a gish, more of a gishn't.
I like the subclass but it needs a bit of tweaking to play into the stealth/scouting aspects it lends itself to. The Faerie Fire ability it awesome but it should be invisible Faerie Fire so that it can be used as an radar of sorts when cast a head or an alarm when cast behind.
For builds I think a Scribes Wizard with the Cartographer would be pretty lethal. The map could be given to your spellbook which can act as a drone exploring 600ft in front of the party. Then you can modify your spells and yadda yadda. The two classes sort of just fit.
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Agreed. The whole point of radar is that you can see enemies before they can see you, and act on that knowledge. But if they can see Faerie Fire being cast, they are bound to know something is amiss and/or that they are being targeted.
That would be a really cool build, especially since you can cast spells targeting allies with your maps without seeing them, and from your Manifest Mind's position. Fitting indeed.
But the true question, Does the Cartographer's level 3 feature to cut scribing time in half stack with the scribes wizards feature that does the same thing? , essentially scribing scrolls in 1/4 of the normal time?