Hey guys i have a little discussion with a player from me.
So i run a game with some friends and one of them plays a very funny Dwarf Battlerager.
On their last quest they found some Adamtine Armor and he went to an Mastersmith and asked if he could add some spikes on it, so he have a better armor and is'nt loosing all of his abbilities.
I say: " he can try it but not he is not sure. He would contact him in a few days"
so i have time until our next game :D
Now my question for you.
is this possible?
Well in the manual it says a spike armor is a rare armor made buy dwarves but i thought it wouldn't be that hard to add some spikes on a medium armor.
Or is it to powerfull to let them do this an it would be a gamebreaker?
I didn't play dnd for a long time so i am not so experienced in it.
So if you have an advise for me i would be very thankful
First off I see no reason what adamantine could not be used in a battlerager suit. They mention that for the adamantine armors that it is used to reinforce the existing armor thus preventing the critical damage. I would say that they could take parts from the adamtine armor they found and the blacksmith could add some of the bits onto the Spiked armor.
This is a twofold effect, you don't have to go back to a dwarven smith to turn the new armor into a spiked variant and instead the blacksmith can just use your spiked armor as reference for how to 'pattern' in the reinforcements. I would say it destroys the adamantine armor in the process but probably leaves you with some sellable parts to recoup some of the loss (or just have the blacksmith take the extra as his fee for working on this ludicrous armor.
(Bonus points if there are still bits stuck in the armor from previous enemies. Can't imagine that smell is good, hazard pay is in order)
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I don't see any reason why not. Otherwise, you've basically banned the dwarf from ever having magical armor, which is sad. From a player standpoint, I would find that ruling to be less fun than the Rule of Cool here.
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Hey guys i have a little discussion with a player from me.
So i run a game with some friends and one of them plays a very funny Dwarf Battlerager.
On their last quest they found some Adamtine Armor and he went to an Mastersmith and asked if he could add some spikes on it, so he have a better armor and is'nt loosing all of his abbilities.
I say: " he can try it but not he is not sure. He would contact him in a few days"
so i have time until our next game :D
Now my question for you.
is this possible?
Well in the manual it says a spike armor is a rare armor made buy dwarves but i thought it wouldn't be that hard to add some spikes on a medium armor.
Or is it to powerfull to let them do this an it would be a gamebreaker?
I didn't play dnd for a long time so i am not so experienced in it.
So if you have an advise for me i would be very thankful
cheers
Christoph
First off I see no reason what adamantine could not be used in a battlerager suit. They mention that for the adamantine armors that it is used to reinforce the existing armor thus preventing the critical damage. I would say that they could take parts from the adamtine armor they found and the blacksmith could add some of the bits onto the Spiked armor.
This is a twofold effect, you don't have to go back to a dwarven smith to turn the new armor into a spiked variant and instead the blacksmith can just use your spiked armor as reference for how to 'pattern' in the reinforcements. I would say it destroys the adamantine armor in the process but probably leaves you with some sellable parts to recoup some of the loss (or just have the blacksmith take the extra as his fee for working on this ludicrous armor.
(Bonus points if there are still bits stuck in the armor from previous enemies. Can't imagine that smell is good, hazard pay is in order)
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I don't see any reason why not. Otherwise, you've basically banned the dwarf from ever having magical armor, which is sad. From a player standpoint, I would find that ruling to be less fun than the Rule of Cool here.