Please note that I am a new player and I have only played D&D twice.
I am playing a half-orc barbarian named Urokk. He is the chief of his orc tribe, and is larger and stronger than most orcs unlike how you would expect half-orcs to be.
I was wondering if I should choose between the Bear or Wolf Totem at Level 3. The Bear Totem gives me resistance to all types of damage except psychic when raging, and the Wolf Totem gives an advantage to all players on melee attack rolls on a hostile enemy 5 feet in front of me. Although I want the Bear Totem, the Wolf Totem fits with my character, for the description reads, "The spirit of the wolf makes you a leader of hunters".
Orcish fury is a feat. You are level 1 and do not get a feat. Powerful build is a racial trait, specifically goliath and centaur, not half-orc. Rolling 2 18s is possible, but suspicious, and as such, will be on the mind of your fellow players.
To answer your original question; "if I made my character overpowered" , I believe so. That being said... the fun of 5e, for me, is personality traits, ideals, bonds, AND flaws. The flaws give the character depth, with real challenges to overcome. Imagine your half orc is a drug user, or epileptic, or has a crippling fear of horses. If you are trying to pass 2 20s off as a level 1character, well all you have is a Gary Stu. Darth Vader didn't start off as a bad ass, he leveled up and by the sounds of it he has emphysema or at least asthma, also I think his kids don't really like him. And he is one of the grestest villains of all time.
In short, try to be a little vulnerable, and don't feel bad if you have to solve problems with a +2 modifier vs a +5.
Thank you. I agree that I am overpowered. My character's flaws would be in his personality. He is quick to anger, and if you attack him or his orc race verbally or physically, he will threaten or murder you. I also thought that he should be extremely boastful, but not narcissistic. He is proud of his muscular body and orc heritage. He will constantly show off his strength in taverns even if it may put him in danger. His final flaw would be trying to use human reasoning to confront prejudices against orcs. He wants to unite the man-folk and orcs but cannot do so because humans are too afraid of him and his fellow orcs, and this angers him. He never knows how to please his orc tribe and human instincts. He always feels that he has to choose between one of the two, which causes some inner turmoil. Thankfully, he can calm down and be calculating. He also has an half-orc wife, Shuu'ra, that gives him confidence that he will unite the two one day.
Fair enough, I can get behind all O' that. I think you should go with totem of the bear if that is the benefit you want and don't worry about the description. In fact, you can even rewrite yer own description of a totem spirit, i.e. the spirit of the x makes you a leader of y.... no limits
I chose the Wolf Totem because I thought it would be better to help other players rather than myself, not to mention that the Bear Totem would make me overpowered. I did think about making a Totem of the Dire Wolf, which combined the Bear and Wolf Totems at level 3, but to not make it overpowered, it would remove the Aspect of the Beast learned at level 6 and the Totemic Attunement learned at level 14.
By the way, my Dexterity is a 14, a +2, and my Wisdom and Charisma are 15, also +2. I will increase them both at level 8, but I will add the Orcish Fury trait at level 4 unless my Dungeon Master can allow for adding feats at the start of the game. Edition 3.5 allowed for players of all races to add a feat at level 1.
Today, I chose to introduce my mother's friend's mother to Dungeons & Dragons, and we had loads of fun! She understood everything perfectly within minutes.
Greetings, all that post here!
Please note that I am a new player and I have only played D&D twice.
I am playing a half-orc barbarian named Urokk. He is the chief of his orc tribe, and is larger and stronger than most orcs unlike how you would expect half-orcs to be.
I was wondering if I should choose between the Bear or Wolf Totem at Level 3. The Bear Totem gives me resistance to all types of damage except psychic when raging, and the Wolf Totem gives an advantage to all players on melee attack rolls on a hostile enemy 5 feet in front of me. Although I want the Bear Totem, the Wolf Totem fits with my character, for the description reads, "The spirit of the wolf makes you a leader of hunters".
Please help!
Orcish fury is a feat. You are level 1 and do not get a feat. Powerful build is a racial trait, specifically goliath and centaur, not half-orc. Rolling 2 18s is possible, but suspicious, and as such, will be on the mind of your fellow players.
To answer your original question; "if I made my character overpowered" , I believe so. That being said... the fun of 5e, for me, is personality traits, ideals, bonds, AND flaws. The flaws give the character depth, with real challenges to overcome. Imagine your half orc is a drug user, or epileptic, or has a crippling fear of horses. If you are trying to pass 2 20s off as a level 1character, well all you have is a Gary Stu. Darth Vader didn't start off as a bad ass, he leveled up and by the sounds of it he has emphysema or at least asthma, also I think his kids don't really like him. And he is one of the grestest villains of all time.
In short, try to be a little vulnerable, and don't feel bad if you have to solve problems with a +2 modifier vs a +5.
Take care and have fun!
Jesus Saves!... Everyone else takes damage.
Thank you. I agree that I am overpowered. My character's flaws would be in his personality. He is quick to anger, and if you attack him or his orc race verbally or physically, he will threaten or murder you. I also thought that he should be extremely boastful, but not narcissistic. He is proud of his muscular body and orc heritage. He will constantly show off his strength in taverns even if it may put him in danger. His final flaw would be trying to use human reasoning to confront prejudices against orcs. He wants to unite the man-folk and orcs but cannot do so because humans are too afraid of him and his fellow orcs, and this angers him. He never knows how to please his orc tribe and human instincts. He always feels that he has to choose between one of the two, which causes some inner turmoil. Thankfully, he can calm down and be calculating. He also has an half-orc wife, Shuu'ra, that gives him confidence that he will unite the two one day.
Fair enough, I can get behind all O' that. I think you should go with totem of the bear if that is the benefit you want and don't worry about the description. In fact, you can even rewrite yer own description of a totem spirit, i.e. the spirit of the x makes you a leader of y.... no limits
Jesus Saves!... Everyone else takes damage.
I chose the Wolf Totem because I thought it would be better to help other players rather than myself, not to mention that the Bear Totem would make me overpowered. I did think about making a Totem of the Dire Wolf, which combined the Bear and Wolf Totems at level 3, but to not make it overpowered, it would remove the Aspect of the Beast learned at level 6 and the Totemic Attunement learned at level 14.
By the way, my Dexterity is a 14, a +2, and my Wisdom and Charisma are 15, also +2. I will increase them both at level 8, but I will add the Orcish Fury trait at level 4 unless my Dungeon Master can allow for adding feats at the start of the game. Edition 3.5 allowed for players of all races to add a feat at level 1.
Today, I chose to introduce my mother's friend's mother to Dungeons & Dragons, and we had loads of fun! She understood everything perfectly within minutes.