This was a discussion we were having in our recent game: When a Cleric rolls percentile for Divine Intervention does rolling a 00/0 succeed or fail? Basically, is it a zero or a hundred? (I'm thinking it's 100, as that's what the introduction to dice in the PHB says a 00/0 is, but I have seen it played elsewhere that it is a 0)
I think of 00/0 as a 0 because it makes more sense to me. (I look at it as a "roll under" thing, so like if you have a 10% chance you roll under 10, i.e. 0-9, or 00/0 through 00/9.)
However, RAW it's 100. You're looking for 00/1 (1) through 10/0 (10). Even with my roll under method, a 1% chance needs to roll under 1, so only 00/0, which is effectively the same as only succeeding on a nat 100.
Official d100 rules text is as follows:
Percentile dice, or d100, work a little differently. You generate a number between 1 and 100 by rolling two different ten-sided dice numbered from 0 to 9. One die (designated before you roll) gives the tens digit, and the other gives the ones digit. If you roll a 7 and a 1, for example, the number rolled is 71. Two 0s represent 100. Some ten-sided dice are numbered in tens (00, 10, 20, and so on), making it easier to distinguish the tens digit from the ones digit. In this case, a roll of 70 and 1 is 71, and 00 and 0 is 100.
Moral of the story, d100s are dumb and confusing and I hate them.
It's a 100, which is a fail because it's over the PC's level. But i as a DM would say it succeeds because it's hype to roll a 100 in a d100/percentile roll, kinda like rolling a Nat20 in a skill check. It's not a critical success but it's fun to give it a flair, but both are just house rules.
It's too bad that 00/0 can't be both 0 and 100, to the player's choice. It's only a 1/100 chance (obviously), so why not make it lean toward the path of more awesome/fun?
Yes. It was always ridiculously difficult in 2014, and from a RP standpoint, how would you justify continued faith in a god that no matter how often you prayed to them for help, probably never answered?
Yes. It was always ridiculously difficult in 2014, and from a RP standpoint, how would you justify continued faith in a god that no matter how often you prayed to them for help, probably never answered?
That's the definition of faith.
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"Nothing goes over my head. My reflexes are to fast: I would catch it."
"I cannot comment on an ongoing investigation."
"Well of course I know that. What else is there? A kitten?"
"You'd like to think that, Wouldn't you?"
"A duck."
"What do you mean? An African or European swallow?"
You're not wrong. But in a world where you are, at that point, one of your chosen deity's highest-ranking, most magically powerful priests? A 19% chance until it suddenly is a 100% chance...
You know what? Faith makes sense there too. 2014 Divine Intervention was still underwhelming as a class feat though. 😆
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This was a discussion we were having in our recent game: When a Cleric rolls percentile for Divine Intervention does rolling a 00/0 succeed or fail? Basically, is it a zero or a hundred? (I'm thinking it's 100, as that's what the introduction to dice in the PHB says a 00/0 is, but I have seen it played elsewhere that it is a 0)
0 is not a valid result in a roll of 1-100. It is a 100.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
00 is a 100, and therefore is a fail.
I think of 00/0 as a 0 because it makes more sense to me. (I look at it as a "roll under" thing, so like if you have a 10% chance you roll under 10, i.e. 0-9, or 00/0 through 00/9.)
However, RAW it's 100. You're looking for 00/1 (1) through 10/0 (10). Even with my roll under method, a 1% chance needs to roll under 1, so only 00/0, which is effectively the same as only succeeding on a nat 100.
Official d100 rules text is as follows:
Moral of the story, d100s are dumb and confusing and I hate them.
It's a 100, which is a fail because it's over the PC's level. But i as a DM would say it succeeds because it's hype to roll a 100 in a d100/percentile roll, kinda like rolling a Nat20 in a skill check. It's not a critical success but it's fun to give it a flair, but both are just house rules.
It's too bad that 00/0 can't be both 0 and 100, to the player's choice. It's only a 1/100 chance (obviously), so why not make it lean toward the path of more awesome/fun?
You'll be pleased to know that the 2024 version of Divine Intervention doesn't involve a roll at all; it just always works.
pronouns: he/she/they
Yes. It was always ridiculously difficult in 2014, and from a RP standpoint, how would you justify continued faith in a god that no matter how often you prayed to them for help, probably never answered?
That's the definition of faith.
Extended signature
You're not wrong. But in a world where you are, at that point, one of your chosen deity's highest-ranking, most magically powerful priests? A 19% chance until it suddenly is a 100% chance...
You know what? Faith makes sense there too. 2014 Divine Intervention was still underwhelming as a class feat though. 😆