Starting at 17th level. you can seize a trace of vitality from a parting soul and use it to heal the living. When an enemy you can see dies within 60 feet of you, you or one creature of your choice that is within 60 feet of you regains hit points equal to the enemy’s number of Hit Dice. You can use this feature only if you aren’t incapacitated. Once you use it, you can't do so again until the start of your next turn.
Sooo just that I get it right... You can heal someone at zero cost (no action, no spellslot), but only if an enemy dies and only once per dead enemy?
Isn't this way too weak for Lvl 17-20 ? I mean it's neither a high heal nor anything you can use reliably every fight (e.g. fights with one big monster).
It's free (doesn't require a reaction), targetable (doesn't just automatically affect an ally who might be at full HP), and recharges each turn (not per rest), so they apparently felt the need to scale back the power on it.
Good for auto stabilising dead people if you have a guaranteed kill soon, so you don't need to use bonus action on spare the dying, sure the heal aint huge but it can be useful for keeping squishier classes like wizards alive, especially since at high tiers of play the enemies can be pretty tanky for example an Androsphynx CR 17 has 19 hit dice so that's a free 19 for the target, for a passive ability it can be kind of useful in clutch situations, especially in deadly encounters.
Starting at 17th level. you can seize a trace of vitality from a parting soul and use it to heal the living. When an enemy you can see dies within 60 feet of you, you or one creature of your choice that is within 60 feet of you regains hit points equal to the enemy’s number of Hit Dice. You can use this feature only if you aren’t incapacitated. Once you use it, you can't do so again until the start of your next turn.
Sooo just that I get it right... You can heal someone at zero cost (no action, no spellslot), but only if an enemy dies and only once per dead enemy?
Isn't this way too weak for Lvl 17-20 ? I mean it's neither a high heal nor anything you can use reliably every fight (e.g. fights with one big monster).
It's free (doesn't require a reaction), targetable (doesn't just automatically affect an ally who might be at full HP), and recharges each turn (not per rest), so they apparently felt the need to scale back the power on it.
Even a blind squirrel finds a nut once in awhile.
Good for auto stabilising dead people if you have a guaranteed kill soon, so you don't need to use bonus action on spare the dying, sure the heal aint huge but it can be useful for keeping squishier classes like wizards alive, especially since at high tiers of play the enemies can be pretty tanky for example an Androsphynx CR 17 has 19 hit dice so that's a free 19 for the target, for a passive ability it can be kind of useful in clutch situations, especially in deadly encounters.
So a zombie has (3d8+9) right? Do I heal 3, 8, 1d8, or 3d8???
regains hit points equal to the enemy’s number of Hit Dice.
So in the above case, 3 hp.