I have thought the cleric domain as quite broad and often allow multiple clerics if they have different domains, I usually prefer one per class, but this is one of my exceptions.
I went Trickery because it really adds a bit of luck and some crazy happenings that are very unexpected by the other members of the party. Everyone thinks it's all healing- all the time. But the Cleric can have fun, too.
I'm enjoying my light cleric character a lot. The idea of choosing two cleric domains is interesting because I find the cleric often resents being the healer only, also certain domains go together. If this were the case giving the domains a range of acceptable alignments would be an interesting way to limit the choices a little. For example: life domain is available to all non evil alignments trickery is available to all non lawful alignments
This would only really be ok in my mind if the players were committed to not multi-classing.
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Richness, in the final measure, is not weighed in gold coins, but in the number of people you have touched, the tears of those who mourn your passing, and the fond rememberances of those who continue to celebrate your life. -Drizzt Do'Urden
Light is fun because light based blasting reminds me of the invoker class from 4e, it's also a really nice compliment to a party that has a lot of front liners, which seems fairly common these days, in my opinion it's also the best way to experience the cleric-exclusive spell list.
Yeah, that ranged protection ability is quite useful for a team of front liners. I personally prefer knowledge because I like the expertise and idea of a cleric who wants to learn everything they can.
Honestly, I like everything except Trickery (though that isn't to say Trickery is bad, merely not for me). Though I noticed you left off the Arcana Domain.
Hi guys can you please tell me: What is the best domain to play support / heal?
for healing it is LIFE for sure. There are SO many advantages to it.
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Richness, in the final measure, is not weighed in gold coins, but in the number of people you have touched, the tears of those who mourn your passing, and the fond rememberances of those who continue to celebrate your life. -Drizzt Do'Urden
Forge..all day everyday. I know it was not one of the options but it is my favorite UA for this class. I have played Light..and the joke became that I was the Dwarf Nurse.
Hi guys can you please tell me: What is the best domain to play support / heal?
for healing it is LIFE for sure. There are SO many advantages to it.
I am using a 5th level Cleric with Life Domain right now. For low level healing, it seems to be the best because the 1d4 of Healing Word and Cure Wounds do not really do much when you have limited spell slots. So the extra 2 HP per spell is a must for my party. I wish Healing word was a Cantrip as it is so weak and would make the Cleric a little more important. Having to choose between healing and attacking is enough of a challenge and the possibility of wasting a 1st level slot and only healing 1-2 HP is frustrating.
Hi guys can you please tell me: What is the best domain to play support / heal?
for healing it is LIFE for sure. There are SO many advantages to it.
I am using a 5th level Cleric with Life Domain right now. For low level healing, it seems to be the best because the 1d4 of Healing Word and Cure Wounds do not really do much when you have limited spell slots. So the extra 2 HP per spell is a must for my party. I wish Healing word was a Cantrip as it is so weak and would make the Cleric a little more important. Having to choose between healing and attacking is enough of a challenge and the possibility of wasting a 1st level slot and only healing 1-2 HP is frustrating.
I try to avoid using healing word if at all possible. I save the Channel Divinity action for moments when my allies need to be revived or healed from range and spread the health as needed.
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Richness, in the final measure, is not weighed in gold coins, but in the number of people you have touched, the tears of those who mourn your passing, and the fond rememberances of those who continue to celebrate your life. -Drizzt Do'Urden
I really like the versatility that cleric offers. I am a big fan of all of the domains, although I have only played War, Life, and Tempest because I have a preference of being tanky and/or hitting things.
I really like the versatility that cleric offers. I am a big fan of all of the domains, although I have only played War, Life, and Tempest because I have a preference of being tanky and/or hitting things.
Are those all of the ones which grant you heavy armour?
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Richness, in the final measure, is not weighed in gold coins, but in the number of people you have touched, the tears of those who mourn your passing, and the fond rememberances of those who continue to celebrate your life. -Drizzt Do'Urden
Nature does as well (for some reason) Aethelfryth, and I think some of the UA ones do as well but can't recall off the top of my head which do aside from Forge.
Richness, in the final measure, is not weighed in gold coins, but in the number of people you have touched, the tears of those who mourn your passing, and the fond rememberances of those who continue to celebrate your life. -Drizzt Do'Urden
Not really, most of the deities that grant the Tempest domain also double as rather martial deities. Of the ones I've noticed that are somewhat odd fit for it there's Auril and Umberlee of Forgotten Realms, and Set of the Egyptian pantheon. Those are the only ones I'm aware of to not really be that martial focused AFAIK. Personally, I'd change Auril and Umberlee to Nature (with a note that their clerics only get cold for their divine strike feature; Auril's to represent winter, and Umberlee's to represent the cold uncaring waves of a stormy ocean).
Set I think would benefit from the existence of a Darkness domain since he's supposed to be the pantheon's lord of darkness. Maybe use the Light domain as a base and change some things to make more sense for darkness. Maybe making the bonus cantrip something like Chill Touch, changing Warding Flare by taking out the blind immunity restriction and changing the name and supporting fluff to Warding Shadows, changing the Channel Divinity option to Eternal Darkness which creates darkness in an area and deals necrotic damage to foes, changing Improved Flare to Shadow Eyes granting you the same kind of darkvision as the Warlock's Devil's Sight, changing Corona of Light to Herald of Night which is an aura of swirling shadows that extends the same distance as the bright light from the original version and changes the ambient light level down a grade (bright light becomes dim light, dim light becomes darkness) while causing enemies to have disadvantage on saves vs spells that deal cold or necrotic damage. Now just modify the domain spells to fit and boom! Darkness domain.
Set I think would benefit from the existence of a Darkness domain since he's supposed to be the pantheon's lord of darkness. Maybe use the Light domain as a base and change some things to make more sense for darkness. Maybe making the bonus cantrip something like Chill Touch, changing Warding Flare by taking out the blind immunity restriction and changing the name and supporting fluff to Warding Shadows, changing the Channel Divinity option to Eternal Darkness which creates darkness in an area and deals necrotic damage to foes, changing Improved Flare to Shadow Eyes granting you the same kind of darkvision as the Warlock's Devil's Sight, changing Corona of Light to Herald of Night which is an aura of swirling shadows that extends the same distance as the bright light from the original version and changes the ambient light level down a grade (bright light becomes dim light, dim light becomes darkness) while causing enemies to have disadvantage on saves vs spells that deal cold or necrotic damage. Now just modify the domain spells to fit and boom! Darkness domain.
I'm not one to play evil characters, but, that is a pretty flipping cool idea for those who might.
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Richness, in the final measure, is not weighed in gold coins, but in the number of people you have touched, the tears of those who mourn your passing, and the fond rememberances of those who continue to celebrate your life. -Drizzt Do'Urden
I have been having fun with a chosen hero of Lathander light cleric. He never was a very religious man, but when he was divinely chosen to help defend his village from a necromancer, he dedicated his life to the serve of his new deity. I like clerics because they give a unique role playing opportunity; both with your god (DM), and your other players based on how their actions and beliefs line up with your deities, and how closely you follow your deities beliefs.
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Cleric enthusiast
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I have thought the cleric domain as quite broad and often allow multiple clerics if they have different domains, I usually prefer one per class, but this is one of my exceptions.
I went Trickery because it really adds a bit of luck and some crazy happenings that are very unexpected by the other members of the party. Everyone thinks it's all healing- all the time. But the Cleric can have fun, too.
I'm enjoying my light cleric character a lot. The idea of choosing two cleric domains is interesting because I find the cleric often resents being the healer only, also certain domains go together. If this were the case giving the domains a range of acceptable alignments would be an interesting way to limit the choices a little. For example:
life domain is available to all non evil alignments
trickery is available to all non lawful alignments
This would only really be ok in my mind if the players were committed to not multi-classing.
Richness, in the final measure, is not weighed in gold coins, but in the number of people you have touched, the tears of those who mourn your passing, and the fond rememberances of those who continue to celebrate your life.
-Drizzt Do'Urden
Light is fun because light based blasting reminds me of the invoker class from 4e, it's also a really nice compliment to a party that has a lot of front liners, which seems fairly common these days, in my opinion it's also the best way to experience the cleric-exclusive spell list.
Yeah, that ranged protection ability is quite useful for a team of front liners. I personally prefer knowledge because I like the expertise and idea of a cleric who wants to learn everything they can.
Nature: Heavy armor, and shillelagh is fun. Also spike growth is probably the most underrated spell in 5e.
Light: Until you get to the point you can cast wish, light is pretty much just a better sorcerer..
Life: What do I do with all these hitpoints?!
Honestly, I like everything except Trickery (though that isn't to say Trickery is bad, merely not for me). Though I noticed you left off the Arcana Domain.
Hi guys can you please tell me:
What is the best domain to play support / heal?
Richness, in the final measure, is not weighed in gold coins, but in the number of people you have touched, the tears of those who mourn your passing, and the fond rememberances of those who continue to celebrate your life.
-Drizzt Do'Urden
Forge..all day everyday. I know it was not one of the options but it is my favorite UA for this class. I have played Light..and the joke became that I was the Dwarf Nurse.
Richness, in the final measure, is not weighed in gold coins, but in the number of people you have touched, the tears of those who mourn your passing, and the fond rememberances of those who continue to celebrate your life.
-Drizzt Do'Urden
I really like the versatility that cleric offers. I am a big fan of all of the domains, although I have only played War, Life, and Tempest because I have a preference of being tanky and/or hitting things.
Richness, in the final measure, is not weighed in gold coins, but in the number of people you have touched, the tears of those who mourn your passing, and the fond rememberances of those who continue to celebrate your life.
-Drizzt Do'Urden
Nature does as well (for some reason) Aethelfryth, and I think some of the UA ones do as well but can't recall off the top of my head which do aside from Forge.
Ya that one seems odd, Tempest seems odd too.
Richness, in the final measure, is not weighed in gold coins, but in the number of people you have touched, the tears of those who mourn your passing, and the fond rememberances of those who continue to celebrate your life.
-Drizzt Do'Urden
Not really, most of the deities that grant the Tempest domain also double as rather martial deities. Of the ones I've noticed that are somewhat odd fit for it there's Auril and Umberlee of Forgotten Realms, and Set of the Egyptian pantheon. Those are the only ones I'm aware of to not really be that martial focused AFAIK. Personally, I'd change Auril and Umberlee to Nature (with a note that their clerics only get cold for their divine strike feature; Auril's to represent winter, and Umberlee's to represent the cold uncaring waves of a stormy ocean).
Set I think would benefit from the existence of a Darkness domain since he's supposed to be the pantheon's lord of darkness. Maybe use the Light domain as a base and change some things to make more sense for darkness. Maybe making the bonus cantrip something like Chill Touch, changing Warding Flare by taking out the blind immunity restriction and changing the name and supporting fluff to Warding Shadows, changing the Channel Divinity option to Eternal Darkness which creates darkness in an area and deals necrotic damage to foes, changing Improved Flare to Shadow Eyes granting you the same kind of darkvision as the Warlock's Devil's Sight, changing Corona of Light to Herald of Night which is an aura of swirling shadows that extends the same distance as the bright light from the original version and changes the ambient light level down a grade (bright light becomes dim light, dim light becomes darkness) while causing enemies to have disadvantage on saves vs spells that deal cold or necrotic damage. Now just modify the domain spells to fit and boom! Darkness domain.
Richness, in the final measure, is not weighed in gold coins, but in the number of people you have touched, the tears of those who mourn your passing, and the fond rememberances of those who continue to celebrate your life.
-Drizzt Do'Urden
I have been having fun with a chosen hero of Lathander light cleric. He never was a very religious man, but when he was divinely chosen to help defend his village from a necromancer, he dedicated his life to the serve of his new deity. I like clerics because they give a unique role playing opportunity; both with your god (DM), and your other players based on how their actions and beliefs line up with your deities, and how closely you follow your deities beliefs.
Cleric enthusiast