So let me begin by saying I am relatively new to the world of D&D. So if I ask stupid questions sorry.
In the past I played as fighter and our new group needed support so I decided to play as a Cleric.
My Issue is that, I have found myself a problem with my god and are kinda betraying it with another god.
Giving some background.
I decided to be a pirate Cleric. So one day my pirate ship was destroyed and the CE Umberlee decided to save my life under the condition that I serve her. I agree but I don't know if she actually caused the storm in the first place, that is how I become a cleric. So my character's main drive is to find that out and if that's true take appropriate action. Side note my Alignment is CN
So in the process of the campaign she appears to me and orders me to steal a crystal that contains part of the god Torm's soul. As soon as she is gone I go to Torm and make a deal with him that if I get him the crystal he will protect me from Umberlee and gives me a Brand on my hand that clouds me from Umberlee.
So now my issue is (if I survive this decision) I don't see myself serving Umberlee anymore, but I also maxed out my wisdom so I don't want to stop being a cleric.
Is there a way in D&D to Nullify my pact with my god or switch sides? Or is there a way to be a godless Cleric?
Once again I am new to this, so if I am asking stupid questions, Sorry about that.
Whenever I read questions like this, I assume that you have already asked your DM and got an answer you didn't like.
There is a way in D&D to do ANYTHING.
There are many stories where clerics have switched Gods, or forsaken them (sometimes their God forsakes them too, but not always...) You just need to persuade your DM that the story path you want to be part of will lead to interesting sessions. (And won't destroy 6 months of planning on his behalf.)
The relationship between a cleric and their god (or lack thereof) is up to the players and the DM to decide. All of the rules for clerics are right there in the Player's Handbook; there are no rules for how to handle a cleric acting against their deity's wishes, switching deities, or not serving any god at all.
I recommend you talk to your DM. Losing your powers after you've already invested heavily into playing a cleric is a valid concern. Presumably the DM has put you into this situation because they thought it'd make for a good story; they're probably not trying to screw you over.
As Inquisitive said there are no mechanical consequences in 5e for not acting in accordance to your deity's wishes.
With that being said if you, your DM, and your group take the role playing seriously, something might need to be done to have it make sense story-wise. Try to think about what motivated you to make the decision. Here are some suggestions based on what your motivation could have been, using the assumption that you are playing in the Forgotten Realms setting.
You didn't want to go against Umberlee's wishes, but outside forces influenced you. You continue to worship Umberlee.
You revere Torm and didn't want to do something that would harm him. You could change your deity to Torm.
You wanted to be free of worshiping Umberlee, Torm was a convenient way to do this. You could follow another deity like Tymora or Waukeen.
If you do decide to change deity, it might be mechanically interesting to change your domain. (Torm - War), (Tymora or Waukeen - Trickery)
As for playing a godless cleric, I think that is more setting dependent. Story-wise that would probably be difficult to do in the Forgotten Realms setting, but maybe your DM would allow you to change all your levels to another wisdom based class like druid. Circle of the Land (Coast) would probably be a good fit with your pirate background.
Ultimately the best thing to do is have a discussion with your DM and see what makes sense.
the rest of the folk said is true, usually in stories it takes a while for a deity to trust you enough to bestow their divine power upon you. Maybe a deity who hates umberlee was watching you the entire time and could choose you as a cleric.The only thing that is stopping you is your imagination (well, and the dm's acceptance depending on the setting). deities in D&D are very much willing to accept people under their wing so it is possible to switch gods and divine domain. Talk to the Dm and find something that you both accept and hope you'll have a wonderful time.
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Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
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So let me begin by saying I am relatively new to the world of D&D. So if I ask stupid questions sorry.
In the past I played as fighter and our new group needed support so I decided to play as a Cleric.
My Issue is that, I have found myself a problem with my god and are kinda betraying it with another god.
Giving some background.
I decided to be a pirate Cleric. So one day my pirate ship was destroyed and the CE Umberlee decided to save my life under the condition that I serve her. I agree but I don't know if she actually caused the storm in the first place, that is how I become a cleric. So my character's main drive is to find that out and if that's true take appropriate action. Side note my Alignment is CN
So in the process of the campaign she appears to me and orders me to steal a crystal that contains part of the god Torm's soul. As soon as she is gone I go to Torm and make a deal with him that if I get him the crystal he will protect me from Umberlee and gives me a Brand on my hand that clouds me from Umberlee.
So now my issue is (if I survive this decision) I don't see myself serving Umberlee anymore, but I also maxed out my wisdom so I don't want to stop being a cleric.
Is there a way in D&D to Nullify my pact with my god or switch sides? Or is there a way to be a godless Cleric?
Once again I am new to this, so if I am asking stupid questions, Sorry about that.
Whenever I read questions like this, I assume that you have already asked your DM and got an answer you didn't like.
There is a way in D&D to do ANYTHING.
There are many stories where clerics have switched Gods, or forsaken them (sometimes their God forsakes them too, but not always...) You just need to persuade your DM that the story path you want to be part of will lead to interesting sessions. (And won't destroy 6 months of planning on his behalf.)
Roleplaying since Runequest.
The relationship between a cleric and their god (or lack thereof) is up to the players and the DM to decide. All of the rules for clerics are right there in the Player's Handbook; there are no rules for how to handle a cleric acting against their deity's wishes, switching deities, or not serving any god at all.
I recommend you talk to your DM. Losing your powers after you've already invested heavily into playing a cleric is a valid concern. Presumably the DM has put you into this situation because they thought it'd make for a good story; they're probably not trying to screw you over.
As Inquisitive said there are no mechanical consequences in 5e for not acting in accordance to your deity's wishes.
With that being said if you, your DM, and your group take the role playing seriously, something might need to be done to have it make sense story-wise. Try to think about what motivated you to make the decision. Here are some suggestions based on what your motivation could have been, using the assumption that you are playing in the Forgotten Realms setting.
You didn't want to go against Umberlee's wishes, but outside forces influenced you. You continue to worship Umberlee.
You revere Torm and didn't want to do something that would harm him. You could change your deity to Torm.
You wanted to be free of worshiping Umberlee, Torm was a convenient way to do this. You could follow another deity like Tymora or Waukeen.
If you do decide to change deity, it might be mechanically interesting to change your domain. (Torm - War), (Tymora or Waukeen - Trickery)
As for playing a godless cleric, I think that is more setting dependent. Story-wise that would probably be difficult to do in the Forgotten Realms setting, but maybe your DM would allow you to change all your levels to another wisdom based class like druid. Circle of the Land (Coast) would probably be a good fit with your pirate background.
Ultimately the best thing to do is have a discussion with your DM and see what makes sense.
the rest of the folk said is true, usually in stories it takes a while for a deity to trust you enough to bestow their divine power upon you. Maybe a deity who hates umberlee was watching you the entire time and could choose you as a cleric.The only thing that is stopping you is your imagination (well, and the dm's acceptance depending on the setting). deities in D&D are very much willing to accept people under their wing so it is possible to switch gods and divine domain. Talk to the Dm and find something that you both accept and hope you'll have a wonderful time.
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"