I really like the Moon Domain from Tal'Dorei Campagin Setting Reborn. It is a really cool subclass, focused on support as well as giving a few control spells. Its 6th level Channel Divinity feature allows the Moon Domain cleric to cast two concentration spells from the Moon Domain spell list at the cost of being a bit worse at concentrating on those spells.
With the 2024 rules, they’re one of the strongest all-around cleric builds because their Domain Spells cover most of the staples you’d want anyway. That frees you to prepare the more interesting or situational cleric spells that often got crowded out in older editions.
The subclass also ages really well. Supreme Healing at high levels makes your healing consistent and efficient—basically giving you Beacon-of-Hope-style reliability without spending your concentration. With the updated healing rules, this isn’t about spamming “green bars” like an MMO; it’s more about keeping your group steady enough that the entire set of their abilities can shine.
What makes the build appealing is the balance: you still bring Bless, Spirit Guardians, Circle of Power, auras, and the usual cleric utility, but you’re doing it in a way that supports the party’s momentum instead of trying to carry them. When fights get rough, a Life Cleric helps create a path to success so everyone’s strengths scale up—not just your own.
Ok so this is going to require some multiclassing. And I’m going to say it proudly….. 🧀🧀CHEESE TRAY.🧀🧀
Play a Human warlock 1, Artificer Alchemist multiclassed with a Peace Domain cleric (if available). Make Charisma the primary stat and Intelligence and wisdom 13+. This basic combo will be available at PC7 without any ASI, though you’d be crazy to do it that way.
Warlock 1 gets you Eldritch Blast. Also take Tome of Shadows and get access to any cantrip in the game with the charisma stat. One and done.
Take Cleric 3 next to get peace domain cleric and rick roll this the rest of the campaign:
Emboldening Bond
“3rd-level Peace Domain feature
You can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30 feet of another, the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.”
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After you get Cleric 3 and probably Cleric 5 if we’re honest, take 3 levels in Artificer to get the Alchemist subclass. Once you do make the Experimental Elixer with spell slots and go for this variation:
Boldness. The drinker can roll 1d4 and add the number rolled to every attack roll and saving throw it makes for the next minute. The duration increases when you reach Artificer levels 9 (10 minutes) and 15 (1 hour).
- - -
Now for the finale ….. play with Bless, adding a 1d4 to attack, add 1d4 for Emboldening Bond, and another 1d4 for the Boldness potion, for a total of 3d4 + Charisma for attack. (Your whole party can have it too with their stat of choice).
Fire Eldritch Blast every turn, and use the other spell slots for generating potions.
There’s more cheese to pile on once we add levels…. but pretty much attacks always land with this build. And because they always land you can take Fighter 1 with a true strike buildout and use any weapon in the game and use it with pact of the weapon, or true strike….. hit everything.
I really like the Moon Domain from Tal'Dorei Campagin Setting Reborn. It is a really cool subclass, focused on support as well as giving a few control spells. Its 6th level Channel Divinity feature allows the Moon Domain cleric to cast two concentration spells from the Moon Domain spell list at the cost of being a bit worse at concentrating on those spells.
Life Cleric.
With the 2024 rules, they’re one of the strongest all-around cleric builds because their Domain Spells cover most of the staples you’d want anyway. That frees you to prepare the more interesting or situational cleric spells that often got crowded out in older editions.
The subclass also ages really well. Supreme Healing at high levels makes your healing consistent and efficient—basically giving you Beacon-of-Hope-style reliability without spending your concentration. With the updated healing rules, this isn’t about spamming “green bars” like an MMO; it’s more about keeping your group steady enough that the entire set of their abilities can shine.
What makes the build appealing is the balance: you still bring Bless, Spirit Guardians, Circle of Power, auras, and the usual cleric utility, but you’re doing it in a way that supports the party’s momentum instead of trying to carry them. When fights get rough, a Life Cleric helps create a path to success so everyone’s strengths scale up—not just your own.
Great damage dealing Cleric build:
https://youtube.com/shorts/byAukVVn9bI?si=WprfYOOXoUxFmHHh
Started playing AD&D in the late 70s, took a 40 year hiatus, re-started with 3.5 and 5e in 2023
Ok so this is going to require some multiclassing. And I’m going to say it proudly….. 🧀🧀CHEESE TRAY.🧀🧀
Play a Human warlock 1, Artificer Alchemist multiclassed with a Peace Domain cleric (if available). Make Charisma the primary stat and Intelligence and wisdom 13+. This basic combo will be available at PC7 without any ASI, though you’d be crazy to do it that way.
Warlock 1 gets you Eldritch Blast. Also take Tome of Shadows and get access to any cantrip in the game with the charisma stat. One and done.
Take Cleric 3 next to get peace domain cleric and rick roll this the rest of the campaign:
Emboldening Bond
“3rd-level Peace Domain feature
You can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30 feet of another, the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.”
- -
After you get Cleric 3 and probably Cleric 5 if we’re honest, take 3 levels in Artificer to get the Alchemist subclass. Once you do make the Experimental Elixer with spell slots and go for this variation:
Boldness. The drinker can roll 1d4 and add the number rolled to every attack roll and saving throw it makes for the next minute. The duration increases when you reach Artificer levels 9 (10 minutes) and 15 (1 hour).
- - -
Now for the finale ….. play with Bless, adding a 1d4 to attack, add 1d4 for Emboldening Bond, and another 1d4 for the Boldness potion, for a total of 3d4 + Charisma for attack. (Your whole party can have it too with their stat of choice).
Fire Eldritch Blast every turn, and use the other spell slots for generating potions.
There’s more cheese to pile on once we add levels…. but pretty much attacks always land with this build. And because they always land you can take Fighter 1 with a true strike buildout and use any weapon in the game and use it with pact of the weapon, or true strike….. hit everything.
Its not a cleric build. It’s cheat mode.