Cure Wounds does not, as I understand remove bullets or shrapnel or parasites or shattered glass from your innards.
What does?
I get that Cure Disease might take care of parasites or parasitic eggs (or not), but what gets rid of all those nasty sharp pieces of metal inside you?
Death by DoT, even if cured, even if resurrected - until surgery happens, right? Am I missing a spell?
the D&D rules don't provide a condition for characters having shrapnel or parasites inside their body, so hence there is no spell to resolve such a condition.
Using homebrew rules to add a condition for shrapnel wounds, or to have parasites could be fun, but you'll also need to make homebrew rules for how to cure such conditions.
A rule in a game that I played in (in 2nd edition) was that conditions like a broken arm, or shrapnel wounds were fixed at the point where the character was healed back up to maximum hitpoints. With a long rest automatically restoring characters to maximum hit points, 5th edition would probably need to use the optional rules for Slow Natural Healing in the DMG.
Rules covered, I would suggest that a cure could remove the offending article by pushing it out of the body unless it was deliberately held inside whilst healed. A heal we can assume heals the most grevious wounds first, and a bruised eye or peeling skin from the sun last for example so deep internal injuries would be healed from the inside out then clot.
Interesting to note, there havent been nasty razor and hook arrows or weapons which hurt you when you removed them added into the game. Its dangerous to start as then the weapon table starts becoming a table of appendixes listing different features of weapons / crafted extras (but wouldnt that be cool? Yes, yes it would but not in a game for starting players) It also can adversely affect some who become squeamish at the prospect of adding excrement to barbed arrows and firing them into people to sicken them.
Healing potions could also work out from in (after all they start in the stomach) but you might want to include a quaff and splash description where the majority is drunk then the remainder splashed on the outside of a grevious wound to close it as part of the action.
Finally if you absolutely have to have lingering injuries in your game be certain they will cripple otherwise functioning characters into retirement and more often than deaths as they will occur more often than deaths. If you want a hyper realistic meat grinder campaign this could work out if you prepare for it, otherwise it might be a revolving door of injured being retired and fresh 4th, 8th, 16th or other characters miraculously turning up when needed.
Cure disease is a 1st to 3rd ed thing (I dont know about 4th) Lesser restoration and at higher levels restoration are the status effect removers now. (same deal different name, handling poison and diseases) That could be your go to for status removals (including infections). Personally I would keep remove curse away from it. (unless there is a curse) It gives non dedicated flesh knitter classes whiffs of healer roles. Remove curse is available to mages and warlocks as well (and yes the warlock part is really odd, you would have thought a warlock would have bestow curse on the list, not curse removal but hey ho somebody was probably hungover :)
The Swarm of Rot Grubs statblock specifically mentions the parasites can be removed via a disease removal spell. I imagine it applies to all foreign bodies.
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Cure Wounds does not, as I understand remove bullets or shrapnel or parasites or shattered glass from your innards.
What does?
I get that Cure Disease might take care of parasites or parasitic eggs (or not), but what gets rid of all those nasty sharp pieces of metal inside you?
Death by DoT, even if cured, even if resurrected - until surgery happens, right? Am I missing a spell?
Hi there Silvatomorrow,
the D&D rules don't provide a condition for characters having shrapnel or parasites inside their body, so hence there is no spell to resolve such a condition.
Using homebrew rules to add a condition for shrapnel wounds, or to have parasites could be fun, but you'll also need to make homebrew rules for how to cure such conditions.
A rule in a game that I played in (in 2nd edition) was that conditions like a broken arm, or shrapnel wounds were fixed at the point where the character was healed back up to maximum hitpoints. With a long rest automatically restoring characters to maximum hit points, 5th edition would probably need to use the optional rules for Slow Natural Healing in the DMG.
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The Spawn of kyuss has an ability that is basically a parasite. It is cured by anything that cures diseases or removes curses.
As above, so this post.
Rules covered, I would suggest that a cure could remove the offending article by pushing it out of the body unless it was deliberately held inside whilst healed. A heal we can assume heals the most grevious wounds first, and a bruised eye or peeling skin from the sun last for example so deep internal injuries would be healed from the inside out then clot.
Interesting to note, there havent been nasty razor and hook arrows or weapons which hurt you when you removed them added into the game. Its dangerous to start as then the weapon table starts becoming a table of appendixes listing different features of weapons / crafted extras (but wouldnt that be cool? Yes, yes it would but not in a game for starting players) It also can adversely affect some who become squeamish at the prospect of adding excrement to barbed arrows and firing them into people to sicken them.
Healing potions could also work out from in (after all they start in the stomach) but you might want to include a quaff and splash description where the majority is drunk then the remainder splashed on the outside of a grevious wound to close it as part of the action.
Finally if you absolutely have to have lingering injuries in your game be certain they will cripple otherwise functioning characters into retirement and more often than deaths as they will occur more often than deaths. If you want a hyper realistic meat grinder campaign this could work out if you prepare for it, otherwise it might be a revolving door of injured being retired and fresh 4th, 8th, 16th or other characters miraculously turning up when needed.
Have fun with your game regardless!
Thanks to all for the feedback!
Point taken that this is a slippery slope, and not a mechanic used in the game.
So now I'm thinking:
Cure disease is a 1st to 3rd ed thing (I dont know about 4th) Lesser restoration and at higher levels restoration are the status effect removers now. (same deal different name, handling poison and diseases) That could be your go to for status removals (including infections). Personally I would keep remove curse away from it. (unless there is a curse) It gives non dedicated flesh knitter classes whiffs of healer roles. Remove curse is available to mages and warlocks as well (and yes the warlock part is really odd, you would have thought a warlock would have bestow curse on the list, not curse removal but hey ho somebody was probably hungover :)
The Swarm of Rot Grubs statblock specifically mentions the parasites can be removed via a disease removal spell. I imagine it applies to all foreign bodies.