When you cast a spell of 1st level or higher that restores HP to a creature other than you, you regain HP equal to 2 + the spell’s level.
My question is: If I use a mass healing spell like Mass Healing Word, would that proc the additional healing to me from Blessed healer or no? It is healing other players/npcs as well as my character.
It's a 3rd level spell that is restoring HP to a creature other than you. I believe that even if it heals you as one of the targets, it would still satisfy all of the requirements, thus granting you the additional healing from Blessed Healer.
yes it still heals you for that additional healing. All you have to do is be using a spell slot and somebody else to gain HP because of that spell. Whether it heals more than one person or if one of those extra people is you does not matter. The time that it does matter is if you cast say a cure wounds spell and use it on yourself. Then the additional healing will not matter.
But keep in mind. The ability is kind of pointless if your not constantly taking damage that needs that healing. It's an ability that is just meant to keep you up longer so that you can continue healing others. So if your bent on getting the most out of it that may affect the style in which you play your cleric or it may feel like a mostly wasted ability.
Thanks. That clears things up. I only ask because two of us are battling a Lich at level 6 and dropping pretty rapidly on the health bar. So this ability, in this instance, is totally worth it to get the maximum healing possible for us.
Thanks. That clears things up. I only ask because two of us are battling a Lich at level 6 and dropping pretty rapidly on the health bar. So this ability, in this instance, is totally worth it to get the maximum healing possible for us.
It is absolutely worth it, and really shines when you're playing your Life Cleric as it is intended: Front-line support and/or main/off-tank.
Life Cleric is superbly flexible in how you can play it, and synergizes extremely well with almost any party setup. You don't even need to have your action economy revolve around healing to get the benefits of it.
Every heal that you do throw out gets a boost from Disciple of Life. This lets you either respond to (compared with an equivalent level non-Life Cleric) a larger than normal hit with the same level of spell slot, or a normal hit with a lower level spell slot. More freedom to optimize usage of your spell slots.
Blessed Healer gives you the freedom to actually soak a few hits without worrying. If you're playing to the front-line (as either support or a tanking role), you're gonna take direct hits at least occasionally. If you don't desperately need to heal yourself directly, you can still keep your own HP up by healing others. Even better, it allows you more freedom in trying to protect more vulnerable party members.
Got a runner that's breaking off to try attacking your squishy Wizard? Get in the way. The runner will probably have a more difficult time actually hitting you (heavy armor + shield), and even if they do hit you? Cool, they didn't hit the Wizard, and you can restore yourself via healing someone else as normal.
Playing the main tank? Most of your heals will probably be for yourself (boosted by Disciple of Life), but stray enemies will occasionally get by you and attack others. They got hit really hard, and need to actually be healed directly by you? Okay, well you still get some of your own HP back in the process which offsets opportunity loss from not healing yourself.
Not playing a front-line role at all? Okay, well you'll still get hit every now and then.. it happens, but at least you don't need to worry about it as much since you can just "walk it off".
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Based on the wording I would argue Blessed Healer only works if all the targets of that spell are "other than you", like the feature states. Otherwise you're healing yourself 4+double the spell level+whatever the spell does. Seems a bit OP and a contradiction to the feature's wording. It very much seems like the whole point of that wording is to prevent doubling the healing you'd get. The intent is: disciple of life improves healing to any creature, including yourself and blessed healer will heal you so you can focus the whole spell on healing others. Otherwise, if you could be included and get healed by bother blessed healer and the spell then it wouldn't specify "other than you" and just be "when you heal a creature".
Based on the wording I would argue Blessed Healer only works if all the targets of that spell are "other than you", like the feature states. Otherwise you're healing yourself 4+double the spell level+whatever the spell does. Seems a bit OP and a contradiction to the feature's wording. It very much seems like the whole point of that wording is to prevent doubling the healing you'd get. The intent is: disciple of life improves healing to any creature, including yourself and blessed healer will heal you so you can focus the whole spell on healing others. Otherwise, if you could be included and get healed by bother blessed healer and the spell then it wouldn't specify "other than you" and just be "when you heal a creature".
Nah, if that was the intent they would've worded it as:
Blessed Healer
Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that >only< restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.
Disciple of Life & Blessed Healer are not mutually-exclusive features. It would be explicitly stated as such if they were.
A level 6 Life Cleric casting Mass Cure Wounds provides every single target (self included) with 2+spell level additional healing from Disciple of Life.
If the Cleric targets themselves & at least one other creature, the Cleric also benefits from the additional 2+spell level from Blessed Healer. Total to Cleric = base spell + 4 + 2*(spell level).
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
As Sigred stated. It would either state that it works only when healing others not just when a target is somebody else. Or it would state that it does not stack with the healing from Disciple of life.
One thing 5e has been pretty good at is making specific clarifications like that when it comes to overlapping abilities from the same class (or other similar classes).
All multitarget heal spells are also more costly. The lowest level ones being at level 3. And most of the strong ones either being upcastings of those or at much higher levels. (5 and 7 I think but I could be remembering wrong). There are also no healing spells that I can think of that only target 2 people and many of them are actually AOE spells that heal all friendly targets in that radius just for being near you when the spell is cast. It would be hard and completely unbeneficial to exclude yourself from that effect. Not to mention the healing gotten from it is actually rather low, only feeling like any kind of significant boost at the lowest levels. The higher level you get the more the ability is just a little topup rather than a significant fight altering amount of extra health. The max it could deliver is by spending a 9th level spell slot and the two stacked together is only 22 hp. Considering casting healing spells at that high are likely restoring somewhere around 100hp give or take to everybody in the party. Another 22 for the cleric is not going to mean more than maybe an extra hit in any fight requiring that kind of healing.
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The life cleric has the following ability:
When you cast a spell of 1st level or higher that restores HP to a creature other than you, you regain HP equal to 2 + the spell’s level.
My question is: If I use a mass healing spell like Mass Healing Word, would that proc the additional healing to me from Blessed healer or no? It is healing other players/npcs as well as my character.
It's a 3rd level spell that is restoring HP to a creature other than you. I believe that even if it heals you as one of the targets, it would still satisfy all of the requirements, thus granting you the additional healing from Blessed Healer.
yes it still heals you for that additional healing. All you have to do is be using a spell slot and somebody else to gain HP because of that spell. Whether it heals more than one person or if one of those extra people is you does not matter. The time that it does matter is if you cast say a cure wounds spell and use it on yourself. Then the additional healing will not matter.
But keep in mind. The ability is kind of pointless if your not constantly taking damage that needs that healing. It's an ability that is just meant to keep you up longer so that you can continue healing others. So if your bent on getting the most out of it that may affect the style in which you play your cleric or it may feel like a mostly wasted ability.
Thanks. That clears things up. I only ask because two of us are battling a Lich at level 6 and dropping pretty rapidly on the health bar. So this ability, in this instance, is totally worth it to get the maximum healing possible for us.
It is absolutely worth it, and really shines when you're playing your Life Cleric as it is intended: Front-line support and/or main/off-tank.
Life Cleric is superbly flexible in how you can play it, and synergizes extremely well with almost any party setup. You don't even need to have your action economy revolve around healing to get the benefits of it.
Every heal that you do throw out gets a boost from Disciple of Life. This lets you either respond to (compared with an equivalent level non-Life Cleric) a larger than normal hit with the same level of spell slot, or a normal hit with a lower level spell slot. More freedom to optimize usage of your spell slots.
Blessed Healer gives you the freedom to actually soak a few hits without worrying. If you're playing to the front-line (as either support or a tanking role), you're gonna take direct hits at least occasionally. If you don't desperately need to heal yourself directly, you can still keep your own HP up by healing others. Even better, it allows you more freedom in trying to protect more vulnerable party members.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Based on the wording I would argue Blessed Healer only works if all the targets of that spell are "other than you", like the feature states. Otherwise you're healing yourself 4+double the spell level+whatever the spell does. Seems a bit OP and a contradiction to the feature's wording. It very much seems like the whole point of that wording is to prevent doubling the healing you'd get. The intent is: disciple of life improves healing to any creature, including yourself and blessed healer will heal you so you can focus the whole spell on healing others. Otherwise, if you could be included and get healed by bother blessed healer and the spell then it wouldn't specify "other than you" and just be "when you heal a creature".
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Nah, if that was the intent they would've worded it as:
Disciple of Life & Blessed Healer are not mutually-exclusive features. It would be explicitly stated as such if they were.
A level 6 Life Cleric casting Mass Cure Wounds provides every single target (self included) with 2+spell level additional healing from Disciple of Life.
If the Cleric targets themselves & at least one other creature, the Cleric also benefits from the additional 2+spell level from Blessed Healer. Total to Cleric = base spell + 4 + 2*(spell level).
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
As Sigred stated. It would either state that it works only when healing others not just when a target is somebody else. Or it would state that it does not stack with the healing from Disciple of life.
One thing 5e has been pretty good at is making specific clarifications like that when it comes to overlapping abilities from the same class (or other similar classes).
All multitarget heal spells are also more costly. The lowest level ones being at level 3. And most of the strong ones either being upcastings of those or at much higher levels. (5 and 7 I think but I could be remembering wrong). There are also no healing spells that I can think of that only target 2 people and many of them are actually AOE spells that heal all friendly targets in that radius just for being near you when the spell is cast. It would be hard and completely unbeneficial to exclude yourself from that effect. Not to mention the healing gotten from it is actually rather low, only feeling like any kind of significant boost at the lowest levels. The higher level you get the more the ability is just a little topup rather than a significant fight altering amount of extra health. The max it could deliver is by spending a 9th level spell slot and the two stacked together is only 22 hp. Considering casting healing spells at that high are likely restoring somewhere around 100hp give or take to everybody in the party. Another 22 for the cleric is not going to mean more than maybe an extra hit in any fight requiring that kind of healing.