My Druid wants to go into beast form, take damage, revert to elf again, and then go back into beast form. Will that second beast have full or partial health? This is all during the course of one battle.
The health pools for the Beast Form and your character are totally separate.
As an example, you are on 40 HP and are struck for 12 damage during a surprise round, reducing you to 28 hp.
You now Wild Shape to a Beast form that has 37 hp. You fight for a few rounds in this beast form, taking damage that reduces you down to 7 hp.
You now transform back to normal and are back on 28 hp (the amount you were on before you used Wild Shape).
You now use Wild Shape again to transform to Beast form again (can even be the same beast type) and you are again placed at max health for that beast form, 37 hp in our example.
Hope that helps! In essence, damage doesn't carry over between forms (except for when animal forms are reduced to zero).
They do realise that that is their two uses all at once, right? They'd have to wait until after a rest to use it again if they did that. Better for them to keep the form up.
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Thank you both for your answers. We felt like the health were separate but also saw the potential to "game" the system. And yes it is a steep cost to do that. I'm sure the design intent is to just stay in beast form until time or health runs out not to min max flip flop.
My Druid wants to go into beast form, take damage, revert to elf again, and then go back into beast form. Will that second beast have full or partial health? This is all during the course of one battle.
The health pools for the Beast Form and your character are totally separate.
As an example, you are on 40 HP and are struck for 12 damage during a surprise round, reducing you to 28 hp.
You now Wild Shape to a Beast form that has 37 hp. You fight for a few rounds in this beast form, taking damage that reduces you down to 7 hp.
You now transform back to normal and are back on 28 hp (the amount you were on before you used Wild Shape).
You now use Wild Shape again to transform to Beast form again (can even be the same beast type) and you are again placed at max health for that beast form, 37 hp in our example.
Hope that helps! In essence, damage doesn't carry over between forms (except for when animal forms are reduced to zero).
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They do realise that that is their two uses all at once, right? They'd have to wait until after a rest to use it again if they did that. Better for them to keep the form up.
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Thank you both for your answers. We felt like the health were separate but also saw the potential to "game" the system. And yes it is a steep cost to do that. I'm sure the design intent is to just stay in beast form until time or health runs out not to min max flip flop.
The druid do get their shapes back after a short rest. 1 hour. Plus you can use spell slots in beast shape to heal.
That healing for spell slots is only if they go Circle of the Moon
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If you’re going with PH options Circle of the Moon is best if you want to focus on physical combat. Circle of the Land is better for spells and such